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# About the pull request This is essentially a revert of #3075. # Explain why it's good for the game Firstly, I can challenge the basic idea of that PR. In my humble personal experience, when I pry apart crates (read: actually barrels), I am interested in their metal far more than in anything actually contained within. On the relatively rarer occasions involving actually prying crates of supplies for their contents, I am going to move the leftover planks of wood off the tile anyway - it does not make much difference whether they are on top or on bottom of the pile of supplies. But more importantly, I have to question the execution. Messing with layers of items on the fly is not a good idea. It is even worse idea to extend it to all the movable atoms instead of simply items. I assume that the intent is to affect structures, but side effects of that allow an outright exploit. If you know, you know. Some of the machinery crates can use a slight adjustment to make them look neater. I will probably get to that in a next PR once this one passes. # Changelog :cl: fix: Removed an exploit involving crates. /:cl:
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