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Fixes NE DS doorgun deployment bug (#5213)
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# About the pull request
fixes #5236
fixes the issue that makes DS doorgun deploy itself into DS when placed
on NE gunslot

# Explain why it's good for the game

doorgun in wall bad


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog

:cl:
fix: bad DS doorgun placement
/:cl:

---------

Co-authored-by: Drathek <[email protected]>
Co-authored-by: harryob <[email protected]>
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3 people authored Dec 21, 2023
1 parent 3186aff commit 05691b4
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions code/modules/cm_marines/dropship_equipment.dm
Original file line number Diff line number Diff line change
Expand Up @@ -339,9 +339,10 @@
if(ship_base.base_category == DROPSHIP_WEAPON)
switch(dir)
if(NORTH)
if( istype(get_step(src, WEST), /turf/open) )
var/step_contents = get_step(src, EAST).contents
if(locate(/obj/structure) in step_contents)
deployed_mg.pixel_x = 5
else if ( istype(get_step(src, EAST), /turf/open) )
else
deployed_mg.pixel_x = -5
if(EAST)
deployed_mg.pixel_y = 9
Expand All @@ -368,12 +369,11 @@
if(ship_base.base_category == DROPSHIP_WEAPON)
switch(dir)
if(NORTH)
if( istype(get_step(src, WEST), /turf/open) )
var/step_contents = get_step(src, EAST).contents
if(locate(/obj/structure) in step_contents)
deployed_mg.forceMove(get_step(src, WEST))
else if ( istype(get_step(src, EAST), /turf/open) )
deployed_mg.forceMove(get_step(src, EAST))
else
deployed_mg.forceMove(get_step(src, NORTH))
deployed_mg.forceMove(get_step(src, EAST))
if(EAST)
deployed_mg.forceMove(get_step(src, SOUTH))
if(WEST)
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