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fucks you up even harder if you use it wrong
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Zonespace27 committed Aug 25, 2023
1 parent 9d35156 commit 07eb723
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions code/modules/projectiles/guns/boltaction.dm
Original file line number Diff line number Diff line change
Expand Up @@ -240,11 +240,10 @@

if(!found_limb || !found_hand)
return

found_limb.take_damage((found_limb.status & LIMB_BROKEN) ? rand(25, 30) : rand(10, 15))
found_hand.take_damage((found_hand.status & LIMB_BROKEN) ? rand(25, 30) : rand(10, 15))
found_limb.fracture(100)
found_hand.fracture(100)
found_limb.take_damage(rand(10, 15))
found_hand.take_damage(rand(10, 15))

for(var/obj/limb/limb as anything in list(found_limb, found_hand))
if(!(limb.status & LIMB_SPLINTED_INDESTRUCTIBLE) && (limb.status & LIMB_SPLINTED)) //If they have it splinted, the splint won't hold.
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