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Blundir committed Nov 16, 2024
1 parent 96a17c3 commit 082d2a5
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Showing 39 changed files with 46 additions and 328 deletions.
2 changes: 1 addition & 1 deletion code/game/machinery/buttons.dm
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Expand Up @@ -26,7 +26,7 @@
desc = "Burn baby burn!"
name = "crematorium igniter"
icon = 'icons/obj/structures/machinery/power.dmi'
icon_state = "crema_switch"
icon_state = "light0"
anchored = TRUE
req_access = list(ACCESS_MARINE_MEDBAY)
var/on = 0
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9 changes: 0 additions & 9 deletions code/game/machinery/computer/HolodeckControl.dm
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Expand Up @@ -91,15 +91,6 @@
icon_state = "woodtable"
table_prefix = "wood"

/obj/structure/holostool
name = "stool"
desc = "Apply butt."
icon = 'icons/obj/objects.dmi'
icon_state = "stool"
anchored = TRUE
flags_atom = FPRINT


/obj/item/clothing/gloves/boxing/hologlove
name = "boxing gloves"
desc = "Because you really needed another excuse to punch your crewmates."
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2 changes: 1 addition & 1 deletion code/game/machinery/mining.dm
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@@ -1,6 +1,6 @@
/obj/structure/machinery/mineral/processing_unit
name = "material processor" //This isn't actually a goddamn furnace, we're in space and it's processing platinum and flammable phoron...
icon = 'icons/obj/structures/machinery/mining_machines.dmi'
icon = 'icons/obj/structures/props/stationobjs.dmi'
icon_state = "furnace"
density = TRUE
anchored = TRUE
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31 changes: 0 additions & 31 deletions code/game/objects/items/devices/debugger.dm

This file was deleted.

18 changes: 0 additions & 18 deletions code/game/objects/items/devices/flash.dm
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Expand Up @@ -160,21 +160,3 @@
M.apply_effect(10, WEAKEN)
M.visible_message(SPAN_DISARM("[M] is blinded by \the [src]!"))

/obj/item/device/flash/synthetic
name = "synthetic flash"
desc = "When a problem arises, SCIENCE is the solution. Only good for one use."
icon_state = "sflash"

/obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob)
..()
if(!broken)
broken = TRUE
to_chat(user, SPAN_DANGER("The bulb has burnt out!"))
update_icon()

/obj/item/device/flash/synthetic/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
..()
if(!broken)
broken = TRUE
to_chat(user, SPAN_DANGER("The bulb has burnt out!"))
update_icon()
2 changes: 1 addition & 1 deletion code/game/objects/items/frames/frame.dm
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Expand Up @@ -9,7 +9,7 @@
/obj/item/frame/apc
name = "\improper APC frame"
desc = "Used for repairing or building APCs"
icon = 'icons/obj/structures/machinery/apc_repair.dmi'
icon = 'icons/obj/structures/machinery/apc.dmi'
icon_state = "apc_frame"
flags_atom = FPRINT|CONDUCT

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154 changes: 0 additions & 154 deletions code/game/objects/items/implants/implantchair.dm

This file was deleted.

2 changes: 1 addition & 1 deletion code/game/objects/items/reagent_containers/food/snacks.dm
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Expand Up @@ -2200,7 +2200,7 @@
name = "golden apple streusel tart"
desc = "A tasty dessert that won't make it through a metal detector."
icon_state = "gappletart"
icon = 'icons/obj/items/food/dishes.dmi'
icon = 'icons/obj/items/food/bakery.dmi'
trash = /obj/item/trash/plate
filling_color = COLOR_YELLOW

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2 changes: 2 additions & 0 deletions code/game/objects/items/storage/backpack.dm
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Expand Up @@ -425,6 +425,8 @@

/obj/item/storage/backpack/marine/select_gamemode_skin(expected_type, list/override_icon_state, list/override_protection)
. = ..()
if(flags_atom & MAP_COLOR_INDEX)
return
switch(SSmapping.configs[GROUND_MAP].camouflage_type)
if("jungle")
icon = 'icons/obj/items/clothing/backpack/backpacks_by_map/jungle.dmi'
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16 changes: 14 additions & 2 deletions code/game/objects/items/storage/belt.dm
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Expand Up @@ -445,9 +445,13 @@
desc = "The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This configuration is commonly seen among USCM Military Police and peacekeepers, though it can hold some light munitions."
icon_state = "securitybelt"
item_state = "security"//Could likely use a better one.
item_icons = list(
WEAR_L_HAND = 'icons/mob/humans/onmob/inhands/items_by_map/snow_lefthand.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/inhands/items_by_map/snow_righthand.dmi'
)
item_state_slots = list(
WEAR_L_HAND = "s_marinebelt",
WEAR_R_HAND = "s_marinebelt"
WEAR_L_HAND = "marinebelt",
WEAR_R_HAND = "marinebelt"
)
storage_slots = 7
max_w_class = SIZE_MEDIUM
Expand Down Expand Up @@ -1390,6 +1394,7 @@
name = "customized nailgun holster"
desc = "Combination of a M276 pistol holster and engineering toolbelt that have been cannibalized into a unique belt that can holster a compact nailgun and two spare nailgun magazines."
icon_state = "nailgun_holster"
icon = 'icons/obj/items/clothing/belts/belts.dmi'
item_icons = list(
WEAR_WAIST = 'icons/mob/humans/onmob/clothing/belts/belts.dmi',
WEAR_L_HAND = 'icons/mob/humans/onmob/inhands/clothing/belts_lefthand.dmi',
Expand Down Expand Up @@ -1532,6 +1537,12 @@
name = "custom-tooled gunslinger's belt"
desc = "It's always high noon <i>somewhere</i>."
icon_state = "gunslinger_holster"
icon = 'icons/obj/items/clothing/belts/belts.dmi'
item_icons = list(
WEAR_WAIST = 'icons/mob/humans/onmob/clothing/belts/belts.dmi',
WEAR_L_HAND = 'icons/mob/humans/onmob/inhands/items_by_map/jungle_lefthand.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/inhands/items_by_map/jungle_righthand.dmi'
)
flags_atom = NO_NAME_OVERRIDE|NO_SNOW_TYPE
storage_slots = 6
can_hold = list(
Expand Down Expand Up @@ -1874,6 +1885,7 @@
max_storage_space = 20
icon_state = "m82f_holster"
item_state = "marinebelt"
icon = 'icons/obj/items/clothing/belts/belts.dmi'
item_icons = list(
WEAR_L_HAND = 'icons/mob/humans/onmob/inhands/items_by_map/snow_lefthand.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/inhands/items_by_map/snow_righthand.dmi'
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3 changes: 0 additions & 3 deletions code/game/objects/items/toys/toys.dm
Original file line number Diff line number Diff line change
Expand Up @@ -659,6 +659,3 @@
icon_state = "runner_beret"
return
icon_state = "runner"

/obj/item/toy/plush/shark/alt
icon_state = "shark_alt"
14 changes: 0 additions & 14 deletions code/game/objects/structures/reagent_dispensers.dm
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Expand Up @@ -159,42 +159,36 @@
/obj/structure/reagent_dispensers/watertank
name = "watertank"
desc = "A water tank"
icon = 'icons/obj/objects.dmi'
icon_state = "watertank"
chemical = "water"

/obj/structure/reagent_dispensers/ammoniatank
name = "ammoniatank"
desc = "An ammonia tank"
icon = 'icons/obj/objects.dmi'
icon_state = "ammoniatank"
chemical = "ammonia"

/obj/structure/reagent_dispensers/acidtank
name = "sulfuric acid tank"
desc = "A sulfuric acid tank"
icon = 'icons/obj/objects.dmi'
icon_state = "sacidtank"
chemical = "sulphuric acid"

/obj/structure/reagent_dispensers/pacidtank
name = "polytrinic acid tank"
desc = "A polytrinic acid tank"
icon = 'icons/obj/objects.dmi'
icon_state = "pacidtank"
chemical = "pacid"

/obj/structure/reagent_dispensers/ethanoltank
name = "ethanol tank"
desc = "An ethanol tank."
icon = 'icons/obj/objects.dmi'
icon_state = "ethanoltank"
chemical = "ethanol"

/obj/structure/reagent_dispensers/fueltank
name = "fueltank"
desc = "A fuel tank"
icon = 'icons/obj/objects.dmi'
icon_state = "weldtank"
amount_per_transfer_from_this = 10
chemical = "fuel"
Expand Down Expand Up @@ -234,14 +228,6 @@
to_chat(user, SPAN_WARNING("You're already peforming an action!"))
return

/*if (HAS_TRAIT(W, TRAIT_TOOL_WRENCH))
user.visible_message("[user] wrenches [src]'s faucet [modded ? "closed" : "open"].", \
"You wrench [src]'s faucet [modded ? "closed" : "open"]")
modded = modded ? 0 : 1
if (modded)
message_admins("[key_name_admin(user)] opened fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]), leaking fuel. [ADMIN_JMP(loc)]")
log_game("[key_name(user)] opened fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]), leaking fuel.")
leak_fuel(amount_per_transfer_from_this)*/
if(istype(W,/obj/item/device/assembly_holder))

if(rig)
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4 changes: 4 additions & 0 deletions code/modules/clothing/head/helmet.dm
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Expand Up @@ -65,6 +65,10 @@
/obj/item/clothing/head/helmet/riot/vintage_riot
desc = "A scarred riot helmet covered in cobwebs. It still protects your ears."
icon_state = "old_riot"
icon = 'icons/obj/items/clothing/hats/hats.dmi'
item_icons = list(
WEAR_HEAD = 'icons/mob/humans/onmob/clothing/head/hats.dmi',
)

/obj/item/clothing/head/helmet/augment
name = "augment array"
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