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TGS Test Merge (#6015)
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cm13-github committed Apr 8, 2024
2 parents cbde25e + c6f1f9a commit 130e6a1
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Showing 7 changed files with 112 additions and 31 deletions.
6 changes: 4 additions & 2 deletions code/datums/map_config.dm
Original file line number Diff line number Diff line change
Expand Up @@ -83,18 +83,20 @@
/datum/equipment_preset/synth/survivor/medical_synth,
/datum/equipment_preset/synth/survivor/emt_synth,
/datum/equipment_preset/synth/survivor/scientist_synth,
/datum/equipment_preset/synth/survivor/archaeologist_synth,
/datum/equipment_preset/synth/survivor/engineer_synth,
/datum/equipment_preset/synth/survivor/janitor_synth,
/datum/equipment_preset/synth/survivor/chef_synth,
/datum/equipment_preset/synth/survivor/teacher_synth,
/datum/equipment_preset/synth/survivor/surveyor_synth,
/datum/equipment_preset/synth/survivor/freelancer_synth,
/datum/equipment_preset/synth/survivor/trucker_synth,
/datum/equipment_preset/synth/survivor/bartender_synth,
/datum/equipment_preset/synth/survivor/detective_synth,
/datum/equipment_preset/synth/survivor/atc_synth,
/datum/equipment_preset/synth/survivor/cmb_synth,
/datum/equipment_preset/synth/survivor/wy/security_synth,
/datum/equipment_preset/synth/survivor/wy/protection_synth,
/datum/equipment_preset/synth/survivor/wy/corporate_synth,
/datum/equipment_preset/synth/survivor/icc_synth,
/datum/equipment_preset/synth/survivor/radiation_synth,
)

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4 changes: 2 additions & 2 deletions code/game/objects/items/tools/kitchen_tools.dm
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,7 @@
flags_atom = FPRINT|CONDUCT
sharp = IS_SHARP_ITEM_ACCURATE
edge = 1
force = 10
force = MELEE_FORCE_TIER_4
w_class = SIZE_MEDIUM
throwforce = 6
throw_speed = SPEED_VERY_FAST
Expand All @@ -143,7 +143,7 @@
icon_state = "butch"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
flags_atom = FPRINT|CONDUCT
force = 15
force = MELEE_FORCE_NORMAL
w_class = SIZE_SMALL
throwforce = 8
throw_speed = SPEED_VERY_FAST
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3 changes: 2 additions & 1 deletion code/game/objects/items/tools/mining_tools.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,11 @@
icon_state = "pickaxe"
flags_atom = FPRINT|CONDUCT
flags_equip_slot = SLOT_WAIST
force = 15
force = MELEE_FORCE_STRONG
throwforce = 4
item_state = "pickaxe"
w_class = SIZE_LARGE
hitsound = 'sound/weapons/bladeslice.ogg'
matter = list("metal" = 3750)
/// moving the delay to an item var so R&D can make improved picks. --NEO
var/digspeed = 40
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/swords_axes_etc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@
icon_state = "baton"
item_state = "classic_baton"
flags_equip_slot = SLOT_WAIST
force = MELEE_FORCE_WEAK
force = MELEE_FORCE_NORMAL

/obj/item/weapon/classic_baton/attack(mob/M as mob, mob/living/user as mob)
if(!..())
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Original file line number Diff line number Diff line change
Expand Up @@ -278,7 +278,7 @@
//----------------------\\
/datum/equipment_preset/synth/survivor/forecon
name = "Survivor - USCM Synthetic"
name = "Survivor - Synthetic - FORECON Synth"
assignment = JOB_FORECON_SYN
faction_group = list(FACTION_MARINE, FACTION_SURVIVOR)
idtype = /obj/item/card/id/gold
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Original file line number Diff line number Diff line change
Expand Up @@ -209,4 +209,5 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp/airborne, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/uppsynth, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/synth/full, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp/knife, WEAR_FEET)
125 changes: 101 additions & 24 deletions code/modules/gear_presets/synths.dm
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@
WEAR_WAIST = /obj/item/storage/belt/utility/full,
WEAR_R_STORE = /obj/item/storage/pouch/tools/full,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/weapon/twohanded/fireaxe
WEAR_L_HAND = /obj/item/maintenance_jack
)

var/survivor_variant = CIVILIAN_SURVIVOR
Expand Down Expand Up @@ -173,6 +173,7 @@
WEAR_FACE = /obj/item/clothing/mask/surgical,
WEAR_EYES = /obj/item/clothing/glasses/hud/health,
WEAR_BODY = /obj/item/clothing/under/rank/medical,
WEAR_ACCESSORY = /obj/item/clothing/accessory/armband/medgreen,
WEAR_BACK = /obj/item/storage/backpack/satchel/med,
WEAR_IN_BACK = /obj/item/roller/surgical,
WEAR_JACKET = /obj/item/clothing/suit/storage/hazardvest/blue,
Expand All @@ -194,6 +195,7 @@
WEAR_FACE = /obj/item/clothing/mask/surgical,
WEAR_EYES = /obj/item/clothing/glasses/hud/health,
WEAR_BODY = /obj/item/clothing/under/colonist/ua_civvies,
WEAR_ACCESSORY = /obj/item/clothing/accessory/armband/med,
WEAR_BACK = /obj/item/storage/backpack/satchel/med,
WEAR_IN_BACK = /obj/item/storage/firstaid/adv,
WEAR_IN_BACK = /obj/item/tool/extinguisher/mini,
Expand Down Expand Up @@ -230,21 +232,38 @@

survivor_variant = SCIENTIST_SURVIVOR

/datum/equipment_preset/synth/survivor/archaeologist_synth
name = "Survivor - Synthetic - Archaeologist Synth"
equipment_to_spawn = list(
WEAR_HEAD = /obj/item/clothing/head/hardhat/orange,
WEAR_BODY = /obj/item/clothing/under/rank/miner,
WEAR_BACK = /obj/item/storage/backpack/satchel/eng,
WEAR_IN_BACK = /obj/item/tool/shovel/spade,
WEAR_JACKET = /obj/item/clothing/suit/storage/utility_vest,
WEAR_IN_JACKET = /obj/item/explosive/plastic,
WEAR_WAIST = /obj/item/device/flashlight/lantern,
WEAR_R_HAND = /obj/item/stack/sandbags_empty/half,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/tool/pickaxe/hammer
)

survivor_variant = SCIENTIST_SURVIVOR

/datum/equipment_preset/synth/survivor/engineer_synth
name = "Survivor - Synthetic - Engineer Synth"
equipment_to_spawn = list(
WEAR_HEAD = /obj/item/clothing/head/hardhat,
WEAR_BODY = /obj/item/clothing/under/rank/engineer,
WEAR_ACCESSORY = /obj/item/clothing/accessory/armband/engine,
WEAR_BACK = /obj/item/storage/backpack/satchel/eng,
WEAR_IN_BACK = /obj/item/ammo_magazine/smg/nailgun,
WEAR_IN_BACK = /obj/item/stack/sheet/metal/med_small_stack,
WEAR_JACKET = /obj/item/clothing/suit/storage/hazardvest/yellow,
WEAR_IN_JACKET = /obj/item/ammo_magazine/smg/nailgun,
WEAR_IN_JACKET = /obj/item/ammo_magazine/smg/nailgun,
WEAR_J_STORE = /obj/item/weapon/gun/smg/nailgun/compact,
WEAR_WAIST = /obj/item/storage/belt/utility/full,
WEAR_R_STORE = /obj/item/storage/pouch/tools/full,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/weapon/twohanded/fireaxe
WEAR_L_HAND = /obj/item/maintenance_jack
)

survivor_variant = ENGINEERING_SURVIVOR
Expand All @@ -259,6 +278,7 @@
WEAR_HEAD = /obj/item/clothing/head/soft/purple,
WEAR_EYES = /obj/item/clothing/glasses/mgoggles,
WEAR_BODY = /obj/item/clothing/under/rank/janitor,
WEAR_ACCESSORY = /obj/item/clothing/accessory/armband/med,
WEAR_BACK = /obj/item/storage/backpack/satchel/vir,
WEAR_IN_BACK = /obj/item/reagent_container/glass/bucket,
WEAR_IN_BACK = /obj/item/tool/wet_sign,
Expand All @@ -269,7 +289,7 @@
WEAR_R_HAND = /obj/item/tool/mop,
WEAR_R_STORE = /obj/item/storage/pouch/tools/full,
WEAR_FEET = /obj/item/clothing/shoes/galoshes,
WEAR_L_HAND = /obj/item/weapon/twohanded/fireaxe
WEAR_L_HAND = /obj/item/weapon/twohanded/spear
)

/datum/equipment_preset/synth/survivor/chef_synth
Expand All @@ -285,7 +305,7 @@
WEAR_JACKET = /obj/item/clothing/suit/chef,
WEAR_HANDS = /obj/item/clothing/gloves/latex,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/weapon/twohanded/fireaxe
WEAR_L_HAND = /obj/item/tool/kitchen/knife/butcher
)

/datum/equipment_preset/synth/survivor/teacher_synth
Expand All @@ -294,14 +314,14 @@
WEAR_EYES = /obj/item/clothing/glasses/regular/hipster,
WEAR_BODY = /obj/item/clothing/under/colonist/wy_davisone,
WEAR_BACK = /obj/item/storage/backpack/satchel/norm,
WEAR_IN_BACK = /obj/item/reagent_container/food/snacks/wrapped/booniebars,
WEAR_IN_BACK = /obj/item/reagent_container/food/snacks/wy_chips/pepper,
WEAR_IN_BACK = /obj/item/reagent_container/spray/cleaner,
WEAR_IN_BACK = /obj/item/storage/box/pdt_kit,
WEAR_JACKET = /obj/item/clothing/suit/storage/bomber/alt,
WEAR_IN_JACKET = /obj/item/storage/box/pdt_kit,
WEAR_IN_JACKET = /obj/item/device/healthanalyzer,
WEAR_WAIST = /obj/item/reagent_container/spray/cleaner,
WEAR_R_HAND = /obj/item/storage/fancy/crayons,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/storage/large_holster/machete/full
WEAR_L_HAND = /obj/item/weapon/butterfly/switchblade
)

/datum/equipment_preset/synth/survivor/freelancer_synth
Expand All @@ -321,6 +341,24 @@
WEAR_L_HAND = /obj/item/storage/large_holster/katana/full
)

/datum/equipment_preset/synth/survivor/surveyor_synth
name = "Survivor - Synthetic - Surveyor Synth"
equipment_to_spawn = list(
WEAR_HEAD = /obj/item/clothing/head/cmcap/flap,
WEAR_FACE = /obj/item/clothing/mask/tornscarf,
WEAR_BODY = /obj/item/clothing/under/rank/synthetic/utility,
WEAR_BACK = /obj/item/storage/backpack/lightpack/five_slot,
WEAR_IN_BACK = /obj/item/storage/box/m94,
WEAR_JACKET = /obj/item/clothing/suit/storage/windbreaker/windbreaker_covenant,
WEAR_IN_JACKET = /obj/item/device/binoculars,
WEAR_WAIST = /obj/item/storage/backpack/general_belt,
WEAR_IN_BELT = /obj/item/stack/flag/green,
WEAR_HANDS = /obj/item/clothing/gloves/marine/veteran,
WEAR_R_HAND = /obj/item/storage/box/lightstick,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/storage/large_holster/machete/full
)

/datum/equipment_preset/synth/survivor/trucker_synth
name = "Survivor - Synthetic - Trucker Synth"
equipment_to_spawn = list(
Expand All @@ -343,13 +381,31 @@
WEAR_IN_BACK = /obj/item/reagent_container/food/drinks/bottle/tequila,
WEAR_IN_BACK = /obj/item/reagent_container/food/drinks/bottle/cognac,
WEAR_IN_BACK = /obj/item/reagent_container/food/drinks/bottle/grenadine,
WEAR_IN_BACK = /obj/item/reagent_container/food/drinks/bottle/rum,
WEAR_JACKET = /obj/item/clothing/suit/storage/lawyer/bluejacket,
WEAR_JACKET = /obj/item/clothing/suit/storage/wcoat,
WEAR_IN_JACKET = /obj/item/reagent_container/food/drinks/bottle/rum,
WEAR_HANDS = /obj/item/clothing/gloves/marine/black,
WEAR_R_HAND = /obj/item/storage/beer_pack,
WEAR_R_STORE = /obj/item/storage/pouch/tools/full,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/weapon/twohanded/fireaxe
WEAR_L_HAND = /obj/item/weapon/baseballbat
)

/datum/equipment_preset/synth/survivor/atc_synth
name = "Survivor - Synthetic - Landing Pad Attendant Synth"
equipment_to_spawn = list(
WEAR_R_EAR = /obj/item/clothing/ears/earmuffs,
WEAR_HEAD = /obj/item/clothing/head/cmcap,
WEAR_BODY = /obj/item/clothing/under/rank/synthetic/utility/yellow,
WEAR_BACK = /obj/item/storage/backpack/satchel/norm,
WEAR_IN_BACK = /obj/item/storage/box/m94,
WEAR_JACKET = /obj/item/clothing/suit/storage/hazardvest,
WEAR_IN_JACKET = /obj/item/device/binoculars,
WEAR_WAIST = /obj/item/storage/backpack/general_belt,
WEAR_IN_BELT = /obj/item/stack/flag/red,
WEAR_HANDS = /obj/item/clothing/gloves/marine/veteran,
WEAR_R_HAND = /obj/item/storage/box/lightstick/red,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/storage/large_holster/machete/full
)

/datum/equipment_preset/synth/survivor/detective_synth
Expand Down Expand Up @@ -405,13 +461,15 @@
WEAR_EYES = /obj/item/clothing/glasses/sunglasses/sechud,
WEAR_BODY = /obj/item/clothing/under/colonist/white_service,
WEAR_BACK = /obj/item/storage/backpack/satchel/sec,
WEAR_IN_BACK = /obj/item/weapon/telebaton,
WEAR_IN_BACK = /obj/item/handcuffs/zip,
WEAR_IN_BACK = /obj/item/handcuffs/zip,
WEAR_JACKET = /obj/item/clothing/suit/storage/webbing,
WEAR_IN_JACKET = /obj/item/weapon/telebaton,
WEAR_WAIST = /obj/item/storage/belt/security/MP/full,
WEAR_HANDS = /obj/item/clothing/gloves/black,
WEAR_R_STORE = /obj/item/storage/pouch/tools/full,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/weapon/twohanded/fireaxe
WEAR_L_HAND = /obj/item/weapon/classic_baton
)

survivor_variant = SECURITY_SURVIVOR
Expand All @@ -427,9 +485,7 @@
WEAR_BODY = /obj/item/clothing/under/marine/veteran/pmc,
WEAR_ACCESSORY = /obj/item/clothing/accessory/storage/droppouch,
WEAR_IN_ACCESSORY = /obj/item/explosive/grenade/flashbang,
WEAR_IN_ACCESSORY = /obj/item/handcuffs/zip,
WEAR_IN_ACCESSORY = /obj/item/handcuffs/zip,
WEAR_BACK = /obj/item/storage/backpack/lightpack,
WEAR_BACK = /obj/item/storage/backpack/lightpack/five_slot,
WEAR_IN_BACK = /obj/item/device/binoculars,
WEAR_JACKET = /obj/item/clothing/suit/storage/hazardvest/black,
WEAR_IN_JACKET = /obj/item/weapon/telebaton,
Expand All @@ -446,13 +502,12 @@
role_comm_title = "WY Syn"
equipment_to_spawn = list(
WEAR_L_EAR = /obj/item/device/radio/headset/distress/WY,
WEAR_R_EAR = /obj/item/tool/pen/clicky,
WEAR_BODY = /obj/item/clothing/under/suit_jacket/trainee,
WEAR_BACK = /obj/item/storage/backpack/satchel/lockable,
WEAR_IN_BACK = /obj/item/paper,
WEAR_IN_BACK = /obj/item/paper,
WEAR_IN_BACK = /obj/item/notepad,
WEAR_IN_BACK = /obj/item/folder,
WEAR_IN_BACK = /obj/item/paper/research_notes/good,
WEAR_IN_BACK = /obj/item/tool/pen/clicky,
WEAR_IN_BACK = /obj/item/device/taperecorder,
WEAR_WAIST = /obj/item/storage/belt/utility/full,
WEAR_HANDS = /obj/item/clothing/gloves/botanic_leather,
Expand All @@ -463,20 +518,42 @@

survivor_variant = CORPORATE_SURVIVOR

/datum/equipment_preset/synth/survivor/icc_synth
name = "Survivor - Synthetic - Interstellar Commerce Commission Synthetic"
idtype = /obj/item/card/id/silver/cl
role_comm_title = "ICC Syn"
equipment_to_spawn = list(
WEAR_L_EAR = /obj/item/device/radio/headset/distress/CMB/limited,
WEAR_R_EAR = /obj/item/tool/pen/clicky,
WEAR_HEAD = /obj/item/clothing/head/hardhat/white,
WEAR_BODY = /obj/item/clothing/under/liaison_suit/black,
WEAR_BACK = /obj/item/storage/backpack/satchel/lockable,
WEAR_IN_BACK = /obj/item/notepad,
WEAR_IN_BACK = /obj/item/folder,
WEAR_IN_BACK = /obj/item/paper/research_notes/good,
WEAR_WAIST = /obj/item/clipboard,
WEAR_JACKET = /obj/item/clothing/suit/storage/hazardvest/yellow,
WEAR_IN_JACKET = /obj/item/device/taperecorder,
WEAR_FEET = /obj/item/clothing/shoes/dress,
WEAR_R_HAND = /obj/item/device/camera,
WEAR_L_HAND = /obj/item/weapon/twohanded/fireaxe
)

survivor_variant = CORPORATE_SURVIVOR

/datum/equipment_preset/synth/survivor/radiation_synth
name = "Survivor - Synthetic - Radiation Synth"
equipment_to_spawn = list(
WEAR_HEAD = /obj/item/clothing/head/radiation,
WEAR_BODY = /obj/item/clothing/under/marine/officer/engi,
WEAR_BACK = /obj/item/storage/backpack/satchel/eng,
WEAR_IN_BACK = /obj/item/tool/weldingtool/hugetank,
WEAR_IN_BACK = /obj/item/storage/firstaid/toxin,
WEAR_JACKET = /obj/item/clothing/suit/radiation,
WEAR_WAIST = /obj/item/tank/emergency_oxygen/double,
WEAR_HANDS = /obj/item/clothing/gloves/yellow,
WEAR_R_HAND = /obj/item/device/motiondetector,
WEAR_R_HAND = /obj/item/storage/pouch/electronics/full,
WEAR_FEET = /obj/item/clothing/shoes/marine/knife,
WEAR_L_HAND = /obj/item/weapon/twohanded/fireaxe
WEAR_L_HAND = /obj/item/maintenance_jack
)

survivor_variant = ENGINEERING_SURVIVOR
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