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Update dropship_ammo.dm
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blackdragonTOW authored Jun 27, 2023
1 parent d3acdd3 commit 134b733
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/modules/cm_marines/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -301,7 +301,7 @@
/obj/structure/ship_ammo/rocket/banshee/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 175, 20, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name)), source_mob), 0.5 SECONDS) //Small explosive power with a small fall off for a big explosion range
fire_spread(impact, create_cause_data(initial(name), source_mob), 4, 15, 50, "#00b8ff") //Very intense but the fire doesn't last very long
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(fire_spread), impact, create_cause_data(initial(name), source_mob), 4, 15, 50, "#00b8ff"), 0.5 SECONDS) //Very intense but the fire doesn't last very long
QDEL_IN(src, 0.5 SECONDS)

/obj/structure/ship_ammo/rocket/keeper
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/obj/structure/ship_ammo/rocket/napalm/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 200, 25, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name)), source_mob), 0.5 SECONDS)
fire_spread(impact, create_cause_data(initial(name), source_mob), 6, 60, 30, "#EE6515") //Color changed into napalm's color to better convey how intense the fire actually is.
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(fire_spread), impact, create_cause_data(initial(name), source_mob), 6, 60, 30, "#EE6515"), 0.5 SECONDS) //Color changed into napalm's color to better convey how intense the fire actually is.
QDEL_IN(src, 0.5 SECONDS)


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