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# About the pull request ![image](https://github.com/cmss13-devs/cmss13/assets/14267245/dbe15f89-ddae-4dfe-8d09-0c159675b7f4) https://www.byond.com/docs/ref/#/proc/ceil With the move to 515, removes these two defines in favor of `ceil(x)`: `#define ROUND_UP(x) ( -round(-(x)))` `#define Ceiling(x) (-round(-(x)))` Also converts the two-argument `CEILING(x, y)` to use `ceil` internally. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Less bespoke code means less points of failure. # Testing Photographs and Procedure Boots without obvious issue. # Changelog No player-facing changes.
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