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Synthetic internal powercell (#4559)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> This PR should tackle two things: 1. Synths shouldn't lose blood 2. Synths shouldn't feel woozy (RP) revives #3589 from ghostsheet # Explain why it's good for the game Synthetics should not be feeling woozy. They also shouldn't be going blind from bloodloss. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. https://cdn.discordapp.com/attachments/490668342357786645/1157856898834497536/image.png?ex=651a21c4&is=6518d044&hm=813abcc8be5fd02367499e24651c97b7f840d8bcbc557364c534f1c0a61f25f5& https://cdn.discordapp.com/attachments/490668342357786645/1157856899132305529/image.png?ex=651a21c4&is=6518d044&hm=d9fb14dcaa5eb9fa8ad1280636a5f8f188a72e0e5045b892fc29192046acd139& </details> # Changelog :cl: add: Damage to Synthetic's internal causes debuffs, eventual powercell failure.(death) fix: Synthetic's should no longer lose blood. code: moves blood proc to human.dm from blood.dm with above changes. /:cl: --------- Co-authored-by: harryob <[email protected]>
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