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Refactor areas on Almayer in upper deck and tweak map a bit to reflec…
…t it. (#5879) # About the pull request 1-added a new hallway area to upper deck so that we have fore mid aft hallway. 2-added two new maintenance fore and aft and change placement of mid to make sense. 3-removed all the emergency shutter that weren't at the borders of each areas. 4-i added back the bear belt because it was deleted when it was move finding no real place to fit it in i settled for a closet in alpha/bravo dormitory <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game 1,2-make it easier to relocate and for maintenance it's part of a PR that will come after... 3-to standardize and make it way more clear how they are supposed to placed,used. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: refactor: refactored areas replaced stern hallway by aft added two new hallway area(fore, midship) refactor: refactored areas replaced midship maintenance by for and added two new maintenance areas(fore, aft) with each starboard and port side. maptweak: removed all the emergency shutter that weren't at the borders of each areas. maptweak: added back the bear belt in a closet in a dormitory. maptweak: reconnect some air pipe in an hallway north upper engi. /:cl: --------- Co-authored-by: Julien <[email protected]>
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