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Fixes delaying round start not showing on the timer. (#6166)
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# About the pull request

As title

# Explain why it's good for the game

It's not always clear if it's been delayed or somehow broken anymore.


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: Delaying round start now shows on the timer again.
/:cl:

---------

Co-authored-by: Drathek <[email protected]>
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realforest2001 and Drulikar authored Apr 21, 2024
1 parent 41c42e5 commit 1ca0f69
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion code/modules/mob/dead/observer/observer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1191,7 +1191,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!SSticker.HasRoundStarted())
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
. += "Time To Start: [round(time_remaining)]s"
. += "Time To Start: [round(time_remaining)]s[SSticker.delay_start ? " (DELAYED)" : ""]"
else if(time_remaining == -10)
. += "Time To Start: DELAYED"
else
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2 changes: 1 addition & 1 deletion code/modules/mob/new_player/new_player.dm
Original file line number Diff line number Diff line change
Expand Up @@ -451,7 +451,7 @@

var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
. += "Time To Start: [round(time_remaining)]s"
. += "Time To Start: [round(time_remaining)]s[SSticker.delay_start ? " (DELAYED)" : ""]"
else if(time_remaining == -10)
. += "Time To Start: DELAYED"
else
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