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# About the pull request Since we're putting so much emphasis on blood bags lately, I figured I might as well do my part as spriter and add actual _labels_ to the things so you can tell what they are at a glance. Also overhauled the system to use overlays and underlays instead of the cursed `full/half/empty` thing that it had going beforehand. # Explain why it's good for the game You now no longer have to manually inspect blood bags to tell what type they are! Rejoice. # Testing Photographs and Procedure <img width="251" alt="image" src="https://github.com/cmss13-devs/cmss13/assets/55491249/c4424ec3-bfe6-4d58-8915-595b468a7606"> _Blood bags in action. Sort of. Yes, they actually change color now._ <img width="571" alt="image" src="https://github.com/cmss13-devs/cmss13/assets/55491249/3b478c65-54b9-4321-bf02-dcfacaf1ad23"> _Icon states! Also sprinkled in some yet-unused labels for future use(TM). AB types are here, too, because I forgot they weren't in the game._ # Changelog :cl: nauticall imageadd: Resprited blood bags to look nicer and use proper a proper overlay/underlay system. Their types are also now distinguishable at a glance. code: Reworked the way blood bag sprites work behind the scenes to use the overlay/underlay system. /:cl:
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