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renaming RO
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morrowwolf committed Aug 6, 2023
1 parent dc00de1 commit 219324f
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Showing 12 changed files with 24 additions and 25 deletions.
2 changes: 1 addition & 1 deletion code/datums/supply_packs/clothing.dm
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Expand Up @@ -110,7 +110,7 @@

/datum/supply_packs/officer_outfits//lmao this shit is so hideously out of date
contains = list(
/obj/item/clothing/under/rank/ro_suit,
/obj/item/clothing/under/rank/qm_suit,
/obj/item/clothing/under/marine/officer/bridge,
/obj/item/clothing/under/marine/officer/bridge,
/obj/item/clothing/under/marine/officer/exec,
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5 changes: 2 additions & 3 deletions code/game/jobs/job/logistics/cargo/chief_req.dm
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@@ -1,9 +1,8 @@
//Requisitions Officer
/datum/job/logistics/requisition
title = JOB_CHIEF_REQUISITION
selection_class = "job_ro"
selection_class = "job_qm"
flags_startup_parameters = ROLE_ADD_TO_DEFAULT
gear_preset = /datum/equipment_preset/uscm_ship/ro
gear_preset = /datum/equipment_preset/uscm_ship/qm
entry_message_body = "<a href='"+URL_WIKI_RO_GUIDE+"'>Your job</a> is to dispense supplies to the marines, including weapon attachments. Your cargo techs can help you out, but you have final say in your department. Make sure they're not goofing off. While you may request paperwork for supplies, do not go out of your way to screw with marines, unless you want to get deposed. A happy ship is a well-functioning ship."

AddTimelock(/datum/job/logistics/requisition, list(
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Original file line number Diff line number Diff line change
Expand Up @@ -163,8 +163,8 @@ GLOBAL_LIST_INIT(cm_vending_clothing_req_officer, list(

list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Insulated Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Quartermaster Uniform", 0, /obj/item/clothing/under/rank/ro_suit, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/almayer/ro, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Quartermaster Uniform", 0, /obj/item/clothing/under/rank/qm_suit, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/almayer/qm, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Satchel", 0, /obj/item/storage/backpack/marine/satchel/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
list("Req Cap", 0, /obj/item/clothing/head/cmcap/req, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY),
list("Quartermaster Jacket", 0, /obj/item/clothing/suit/storage/RO, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
Expand Down Expand Up @@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_auxiliary_officer, list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Insulated Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Officer Uniform", 0, /obj/item/clothing/under/marine/officer/bridge, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/almayer/ro, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/almayer/qm, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("Satchel", 0, /obj/item/storage/backpack/marine/satchel/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY),
list("Patrol Cap", 0, /obj/item/clothing/head/cmcap, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY),
list("Auxiliary Support Officer Jacket", 0, /obj/item/clothing/suit/storage/jacket/marine/service/aso, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
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2 changes: 1 addition & 1 deletion code/game/objects/items/devices/radio/encryptionkey.dm
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Expand Up @@ -119,7 +119,7 @@

// MARINE REQUISTIONS

/obj/item/device/encryptionkey/ro
/obj/item/device/encryptionkey/qm
name = "Requisition Officer's Encryption Key"
icon_state = "ce_key"
channels = list(RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_COMMAND = TRUE, RADIO_CHANNEL_ENGI = FALSE, RADIO_CHANNEL_MEDSCI = FALSE, SQUAD_MARINE_1 = FALSE, SQUAD_MARINE_2 = FALSE, SQUAD_MARINE_3 = FALSE, SQUAD_MARINE_4 = FALSE, SQUAD_MARINE_5 = FALSE, SQUAD_MARINE_CRYO = FALSE)
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6 changes: 3 additions & 3 deletions code/game/objects/items/devices/radio/headset.dm
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Expand Up @@ -451,11 +451,11 @@
icon_state = "req_headset"
initial_keys = list(/obj/item/device/encryptionkey/req/ct)

/obj/item/device/radio/headset/almayer/ro
desc = "A headset used by the RO for controlling their slave(s). Channels are as follows: :u - requisitions, :v - marine command, :a - alpha squad, :b - bravo squad, :c - charlie squad, :d - delta squad."
/obj/item/device/radio/headset/almayer/qm
desc = "A headset used by the quartermaster for controlling their slave(s). Channels are as follows: :u - requisitions, :v - marine command, :a - alpha squad, :b - bravo squad, :c - charlie squad, :d - delta squad."
name = "requisition officer radio headset"
icon_state = "ro_headset"
initial_keys = list(/obj/item/device/encryptionkey/ro)
initial_keys = list(/obj/item/device/encryptionkey/qm)
volume = RADIO_VOLUME_CRITICAL
multibroadcast_cooldown = LOW_MULTIBROADCAST_COOLDOWN

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Original file line number Diff line number Diff line change
Expand Up @@ -306,8 +306,8 @@ GLOBAL_LIST_EMPTY(co_secure_boxes)

/obj/structure/closet/secure_closet/req_officer/Initialize()
. = ..()
new /obj/item/device/radio/headset/almayer/ro(src)
new /obj/item/clothing/under/rank/ro_suit(src)
new /obj/item/device/radio/headset/almayer/qm(src)
new /obj/item/clothing/under/rank/qm_suit(src)
new /obj/item/clothing/shoes/marine(src)
new /obj/item/storage/belt/marine(src)
new /obj/item/clothing/head/cmcap/req(src)
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6 changes: 3 additions & 3 deletions code/modules/clothing/suits/marine_armor.dm
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Expand Up @@ -271,7 +271,7 @@

/obj/item/clothing/suit/storage/marine/rto/intel
name = "\improper XM4 pattern intelligence officer armor"
uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/ro_suit, /obj/item/clothing/under/marine/officer/intel)
uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/marine/officer/intel)
specialty = "XM4 pattern intel"

/obj/item/clothing/suit/storage/marine/MP
Expand Down Expand Up @@ -347,7 +347,7 @@
icon_state = "officer"
storage_slots = 3
flags_atom = null
uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/ro_suit, /obj/item/clothing/under/rank/chief_medical_officer)
uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/rank/chief_medical_officer)
specialty = "M2 pattern officer"
item_state_slots = list(WEAR_JACKET = "officer")

Expand All @@ -362,7 +362,7 @@
storage_slots = 3
flags_atom = NO_SNOW_TYPE
flags_inventory = BLOCKSHARPOBJ|SMARTGUN_HARNESS
uniform_restricted = list(/obj/item/clothing/under/marine, /obj/item/clothing/under/rank/ro_suit)
uniform_restricted = list(/obj/item/clothing/under/marine, /obj/item/clothing/under/rank/qm_suit)
specialty = "M3 pattern captain"
item_state_slots = list(WEAR_JACKET = "co_officer")
valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL, ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_PONCHO)
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2 changes: 1 addition & 1 deletion code/modules/clothing/under/marine_uniform.dm
Original file line number Diff line number Diff line change
Expand Up @@ -839,7 +839,7 @@
desc = "A formal white undersuit."
flags_jumpsuit = FALSE

/obj/item/clothing/under/rank/ro_suit
/obj/item/clothing/under/rank/qm_suit
name = "quartermaster suit"
desc = "A nicely-fitting military suit for a quartermaster. It has shards of light Kevlar to help protect against stabbing weapons and bullets."
icon_state = "RO_jumpsuit"
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10 changes: 5 additions & 5 deletions code/modules/gear_presets/uscm_ship.dm
Original file line number Diff line number Diff line change
Expand Up @@ -306,7 +306,7 @@

//*****************************************************************************************************/

/datum/equipment_preset/uscm_ship/ro
/datum/equipment_preset/uscm_ship/qm
name = "USCM Quartermaster (QM)"
flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE

Expand All @@ -332,15 +332,15 @@
minimap_background = MINIMAP_ICON_BACKGROUND_CIC
minimap_icon = list("ct" = MINIMAP_ICON_COLOR_HEAD)

utility_under = list(/obj/item/clothing/under/rank/ro_suit)
utility_under = list(/obj/item/clothing/under/rank/qm_suit)

/datum/equipment_preset/uscm_ship/ro/load_gear(mob/living/carbon/human/new_human)
/datum/equipment_preset/uscm_ship/qm/load_gear(mob/living/carbon/human/new_human)
var/back_item = /obj/item/storage/backpack/marine/satchel/tech
if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
back_item = /obj/item/storage/backpack/industrial

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/ro(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/ro_suit(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/qm(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/qm_suit(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/req(new_human), WEAR_HEAD)
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2 changes: 1 addition & 1 deletion code/modules/mob/new_player/preferences_setup.dm
Original file line number Diff line number Diff line change
Expand Up @@ -279,7 +279,7 @@
if(JOB_MAINT_TECH)
return /datum/equipment_preset/uscm_ship/maint
if(JOB_CHIEF_REQUISITION)
return /datum/equipment_preset/uscm_ship/ro
return /datum/equipment_preset/uscm_ship/qm
if(JOB_CARGO_TECH)
return /datum/equipment_preset/uscm_ship/cargo
if(JOB_CMO)
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2 changes: 1 addition & 1 deletion html/browser/common.css
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Expand Up @@ -467,7 +467,7 @@ a.purple:hover {
background-color: #e6b800;
}

.job_ro {
.job_qm {
background-color: #8378a1;
}

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2 changes: 1 addition & 1 deletion html/browser/legacy.css
Original file line number Diff line number Diff line change
Expand Up @@ -181,7 +181,7 @@ a.purple {
background-color: #ffeeaa;
}

.job_ro {
.job_qm {
background-color: #9990B2;
}

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