Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
# About the pull request This PR updates the telecomms around the map. There is a guaranteed telecomms spawn in the Tcomms area of the map. Additionally, the west and east bank rivers have had their areas altered to make them easier to siege for xenos. # Explain why it's good for the game Xenos can finally weed the tcomms units and properly siege them, and the extremely enclosed tcomms units have been opened up to make them less claustrophobic. Done at the request of @morrowwolf. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![image](https://github.com/cmss13-devs/cmss13/assets/133173804/9743d88c-2be3-48a0-b989-eef6dc6d96bd) ![image](https://github.com/cmss13-devs/cmss13/assets/133173804/f846f90f-e142-4037-b832-f1552d9f8cf1) ![image](https://github.com/cmss13-devs/cmss13/assets/133173804/e9581e81-b4a8-4ede-a6c0-7b5952e9de8c) </details> # Changelog :cl: balance: Comms areas around the east/west rivers expanded for easier sieges and weedable now. maptweak: LV Comms now always spawn in Tcomms and one either on the east or west river /:cl:
- Loading branch information