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update clothing vendor in squad prep to hold all clothing items and u…
…se scaling. (#4065) # About the pull request The idea is to move all the clothing items to the uniform vendor. then turn the Armaments vendor into an utilities vendor and populate it with usefull item that you can find around the ship for free... I am also adding welding google and high capacity blowtorch are people can loot them on the ship and their is plenty of them no reason to make people loot maintenance or department to complete their favorite loadout if those are items are widely available.... <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game It regroup all the clothing items in a single vendor to avoid have multiple vendors selling the same item and refocus the utilities vendor toward another set of items... # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: code: added welding google to the com tech tool vendor. code: added scaling based on round population to the ColMarTech Surplus Uniform like the other vendors. code: Move every clothing items from ColMarTech Automated Armaments Squad Vendor to ColMarTech Surplus Uniform Vendor. code: rename ColMarTech Automated Armaments Squad Vendor to ColMarTech Automated Utilities Squad Vendor and add in tools food and other utilities. /:cl: --------- Co-authored-by: Julien <[email protected]>
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