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37 changes: 37 additions & 0 deletions
37
code/game/objects/structures/crates_lockers/closets/secure/guncabinet/level_blue.dm
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/obj/structure/closet/secure_closet/guncabinet/blue | ||
name = "blue level gun cabinet" | ||
req_level = SEC_LEVEL_BLUE | ||
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//riot gear control cabinet adding vehicle clamp to it to... | ||
// make more sense than in red alert cabinet. | ||
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/obj/structure/closet/secure_closet/guncabinet/blue/riot_control | ||
name = "riot control equipment closet" | ||
storage_capacity = 55 //lots of stuff to fit in | ||
req_level = SEC_LEVEL_BLUE | ||
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/obj/structure/closet/secure_closet/guncabinet/blue/riot_control/Initialize() | ||
. = ..() | ||
new /obj/item/weapon/gun/shotgun/combat/riot(src, TRUE) | ||
new /obj/item/weapon/gun/shotgun/combat/riot(src, TRUE) | ||
new /obj/item/weapon/gun/shotgun/combat/riot(src, TRUE) | ||
new /obj/item/weapon/shield/riot(src) | ||
new /obj/item/weapon/shield/riot(src) | ||
new /obj/item/weapon/shield/riot(src) | ||
new /obj/item/ammo_magazine/shotgun/beanbag/riot(src) | ||
new /obj/item/ammo_magazine/shotgun/beanbag/riot(src) | ||
new /obj/item/ammo_magazine/shotgun/beanbag/riot(src) | ||
new /obj/item/ammo_magazine/shotgun/beanbag/riot(src) | ||
new /obj/item/weapon/gun/launcher/grenade/m81/riot(src, TRUE) | ||
new /obj/item/storage/box/nade_box/tear_gas(src) | ||
new /obj/item/clothing/mask/gas(src) | ||
new /obj/item/clothing/mask/gas(src) | ||
new /obj/item/clothing/mask/gas(src) | ||
new /obj/item/clothing/head/helmet/riot(src) | ||
new /obj/item/clothing/head/helmet/riot(src) | ||
new /obj/item/clothing/head/helmet/riot(src) | ||
new /obj/item/clothing/suit/armor/riot/marine(src) | ||
new /obj/item/clothing/suit/armor/riot/marine(src) | ||
new /obj/item/clothing/suit/armor/riot/marine(src) | ||
new /obj/item/storage/box/flashbangs(src) | ||
new /obj/item/vehicle_clamp(src) |
105 changes: 105 additions & 0 deletions
105
code/game/objects/structures/crates_lockers/closets/secure/guncabinet/level_red.dm
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Original file line number | Diff line number | Diff line change |
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/obj/structure/closet/secure_closet/guncabinet/red | ||
name = "red level gun cabinet" | ||
req_level = SEC_LEVEL_RED | ||
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// MP ARMORY | ||
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// 3 shotgun cabinet are in brig armory | ||
/obj/structure/closet/secure_closet/guncabinet/red/mp_armory_shotgun | ||
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/obj/structure/closet/secure_closet/guncabinet/red/mp_armory_shotgun/Initialize() | ||
. = ..() | ||
new /obj/item/weapon/gun/shotgun/combat(src) | ||
new /obj/item/weapon/gun/shotgun/combat(src) | ||
new /obj/item/weapon/gun/shotgun/combat(src) | ||
new /obj/item/ammo_box/magazine/shotgun/buckshot(src) | ||
new /obj/item/ammo_box/magazine/shotgun(src) | ||
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// 2 M39 cabinet are in brig armory (4 M39 and 12 mags) | ||
/obj/structure/closet/secure_closet/guncabinet/red/mp_armory_m39_submachinegun | ||
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/obj/structure/closet/secure_closet/guncabinet/red/mp_armory_m39_submachinegun/Initialize() | ||
. = ..() | ||
new /obj/item/weapon/gun/smg/m39(src) | ||
new /obj/item/weapon/gun/smg/m39(src) | ||
new /obj/item/weapon/gun/smg/m39(src) | ||
new /obj/item/weapon/gun/smg/m39(src) | ||
new /obj/item/ammo_box/magazine/m39(src) | ||
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// 2 m4ra cabinet are in brig armory (m4ra guns and 12 mags) | ||
/obj/structure/closet/secure_closet/guncabinet/red/mp_armory_m4ra_rifle | ||
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/obj/structure/closet/secure_closet/guncabinet/red/mp_armory_m4ra_rifle/Initialize() | ||
. = ..() | ||
new /obj/item/weapon/gun/rifle/m4ra(src) | ||
new /obj/item/weapon/gun/rifle/m4ra(src) | ||
new /obj/item/weapon/gun/rifle/m4ra(src) | ||
new /obj/item/weapon/gun/rifle/m4ra(src) | ||
new /obj/item/ammo_box/magazine/m4ra(src) | ||
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// EXECUTION CHAMBER might add that here need to ask first... will reskin if asked. | ||
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// CIC ARMORY | ||
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// 4 shotgun cabinet are in cic armory | ||
/obj/structure/closet/secure_closet/guncabinet/red/cic_armory_shotgun | ||
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/obj/structure/closet/secure_closet/guncabinet/red/cic_armory_shotgun/Initialize() | ||
. = ..() | ||
new /obj/item/weapon/gun/shotgun/combat(src) | ||
new /obj/item/ammo_magazine/shotgun/slugs(src) | ||
new /obj/item/ammo_magazine/shotgun/buckshot(src) | ||
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//4 MK1 cabinet(using guncase because it fit well here it seem) | ||
/obj/structure/closet/secure_closet/guncabinet/red/cic_armory_mk1_rifle | ||
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/obj/structure/closet/secure_closet/guncabinet/red/cic_armory_mk1_rifle/Initialize() | ||
. = ..() | ||
new /obj/item/storage/box/guncase/m41aMK1(src) | ||
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// UPPER MEDBAY ARMORY | ||
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//1 shotgun armory closet 2 guns and 4 mags | ||
/obj/structure/closet/secure_closet/guncabinet/red/armory_shotgun | ||
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/obj/structure/closet/secure_closet/guncabinet/red/armory_shotgun/Initialize() | ||
. = ..() | ||
new /obj/item/weapon/gun/shotgun/combat(src) | ||
new /obj/item/weapon/gun/shotgun/combat(src) | ||
new /obj/item/ammo_magazine/shotgun/slugs(src) | ||
new /obj/item/ammo_magazine/shotgun/slugs(src) | ||
new /obj/item/ammo_magazine/shotgun/buckshot(src) | ||
new /obj/item/ammo_magazine/shotgun/buckshot(src) | ||
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// 2 pistol amory closet maybe to replace with full pistol belt... | ||
/obj/structure/closet/secure_closet/guncabinet/red/armory_m4a3_pistol | ||
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/obj/structure/closet/secure_closet/guncabinet/red/armory_m4a3_pistol/Initialize() | ||
. = ..() | ||
new /obj/item/storage/belt/gun/m4a3/full(src) | ||
new /obj/item/storage/belt/gun/m4a3/full(src) | ||
new /obj/item/storage/belt/gun/m4a3/full(src) | ||
new /obj/item/storage/belt/gun/m4a3/full(src) | ||
new /obj/item/ammo_box/magazine/m4a3(src) | ||
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// 2 M39 cabinet are in medical armory (4 M39 and 12 mags) | ||
/obj/structure/closet/secure_closet/guncabinet/red/armory_m39_submachinegun | ||
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/obj/structure/closet/secure_closet/guncabinet/red/armory_m39_submachinegun/Initialize() | ||
. = ..() | ||
new /obj/item/weapon/gun/smg/m39(src) | ||
new /obj/item/weapon/gun/smg/m39(src) | ||
new /obj/item/weapon/gun/smg/m39(src) | ||
new /obj/item/weapon/gun/smg/m39(src) | ||
new /obj/item/ammo_box/magazine/m39(src) | ||
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// UPPER ENGI ARMORY | ||
// same as medical | ||
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// REQ ARMORY | ||
// same as medical | ||
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// Small office in hangar armory same as brig armory.... | ||
// same as brig armory |
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