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Fix MRE automatic trashing and nade box trashing (#6285)
# About the pull request This PR fixes runtimes with MREs if they spawn on someone that doesn't have space for them (causing 2 extra qdels than needed), fixes MREs getting thrown away when you aren't dropping them on the ground, and changes the behavior of nade_box to not automatically qdel when it is emptied but instead now has the same behavior as a MRE without food being dropped on the ground. # Explain why it's good for the game Fixes ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/65dd8860-2728-4a2d-a251-96dfe12878da) # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Drathek add: Nade boxes now have the same throw away logic when dropped to the ground instead of in update_icon when empty. fix: Fixed MREs getting thrown away if you don't drop them to the ground. fix: Fixed MREs throwing runtimes if spawned on a person that doesn't have space for the MRE. /:cl:
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