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Re: Add Directional APC's sprites, reduces lines of code by adding an…
…d using Updatepaths.txt file. (#6686) # About the pull request This PR add directional APC's and Updatepath.txt standardize APC's by creating 2 separate types, normal and upgraded variant, replace APC's with cell types: high/super/hyper with upgraded variant with own HIGH cell type. (10000 capacity) Edit: Add directional APC sptires made by Blundir. Fixes: #6792 Fixes: #6312 # Explain why it's good for the game Reduces lines of codes in mapping, i know there is already code in apc.dm to make them have pixel_y or pixel_x offset. Mainly issue is: in map editor they have var edited offsets, with mean it not only override code that already exist, but also occupy more space, with new code it should do same in exchange for less lines of code. (i didnt remove directional code for other stuff like broken APC's etc.) Edit: Add directional APC's sprites for better visuals # Testing Photographs and Procedure New directional APC's sprites by @Blundir. ![image](https://github.com/user-attachments/assets/aeca90ef-fa07-4907-8b35-6a1eb0a334ea) Image from Blundir: ![image](https://github.com/user-attachments/assets/5780bcf0-cb33-467e-9617-172ca6427322) # Changelog :cl: Venuska1117, Blundir imageadd: add directional APC's Sprites. balance: Now there are only 3 APC's types, APC's with call_type high/super/hyper are replaced with upgraded APC variant containing high capacity cell, weak variant got replaced with normal APC variant. fix: Fixes APC's with wrong offsets (strata and Prison) /:cl: --------- Co-authored-by: Blundir <[email protected]>
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