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Fix time of death persistence for larva queue (#3781)
# About the pull request This PR moves the value used to sort players in the larva queue from the client to player_details. In testing reconnecting a client seemed to work because I didn't give enough time for the client to delete, but now it should always persistent for the round. # Explain why it's good for the game Larva queue is supposed to actually give players who have yet to play the priority, not players who have died, and disconnect long enough. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Drathek fix: Fixed a persistence problem for the time of death value used for the larva queue. fix: Fixed brainmobs (human gibbing) not getting a time of death value. /:cl:
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