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Brings automatic weaponry to the marine and surv arsenal (#4003)
# About the pull request Gives full auto to the following guns: m41a (and mk1) m39 HPR (when bipodded) m46c in IFF off type71 mar40 nsg every civvie SMG except the nailgun laser uzi All newly automatic guns fire 20% slower in automatic mode, to balance for the fact that it is much easier to re-aim than burst. This creates a dynamic between the three firemodes: Semi: - Best accuracy - Lowest DPS Burst: - Okay accuracy - Highest DPS Auto: - Okay (it depends) accuracy, but you are able to adjust for a moving target unlike burst. - Slightly lower DPS # Explain why it's good for the game Guns not having autofire feels... pretty rough. This PR will bring CM to a more modern time, while reducing the number of players diagnosed with carpal tunnel yearly. # Testing Photographs and Procedure I went through and tested pretty much every base gun, but I cannot guarantee that they all handle well. Lemme know if something's off. # Changelog :cl: balance: The M41A, M41Amk1, m39, m46c (iff off), mar-30/40/60, type 71, laser uzi, and every SMG now has automatic fire. To compensate for the ability to re-aim (unlike burst), the guns fire 20% slower while automatic. This does not apply to already-existing automatic weaponry. balance: The HPR can now fire in full auto when bipodded. fix: Adding/removing attachments now keeps the current firemode, if possible. fix: The dualtube and spec sniper now can switch tubes/toggle laser again fix: Fixed a long-standing exploit with bipods and scopes. fix: Fixed guns jamming when shooting UI elements. fix: Fixed a bunch of guns unintentionally having burst. balance: You can transfer ammo between HPR ammo boxes by hitting one with another. /:cl: --------- Co-authored-by: John Doe <[email protected]> Co-authored-by: Benedict <[email protected]>
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