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# About the pull request Makes it so that empty vial boxes don't trigger a data detector ping. Also makes it so that empty randomchem vials don't trigger a data detector ping. The former is a bugfix as there is already (non-functional) code in place to try and achieve this result (see: #3595). The latter is not a bugfix, but I believe fits nicely into this PR. *Note that this will still ping vial boxes containing empty vials. However, I believe this is a fine outcome since there is a low chance for a vial box to spawn with only empty vials, and I do believe those should still be pinged until someone checks and empties them.* # Explain why it's good for the game There's no reason for empty vial boxes or emptied vials to show up on the data detector. Fixing non-functional code is good. # Testing Photographs and Procedure <details> <summary>Testing Evidence</summary> *Shows that both the intended result of this PR has been achieved and that nothing else regarding the detector has regressed in the process.* https://streamable.com/c7hyn6 </details> # Changelog :cl: qol: Emptied randomchem vials no longer show up on the data detector fix: Fixes empty vial storage boxes showing up on the data detector /:cl: --------- Co-authored-by: Drathek <[email protected]>
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