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New CAS Weapon: BLU-200 Dragons Breath, thermobaric bomb (#3832)
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# About the pull request

Adds a crowd control option to CAS missile options, to help incentivize
people away from CAS Metabuilds.

- Fire equivalent of the Banshee but without the impact damage.
- Implosion from fuel-air bomb pulls nearby units towards the center.
- 500 points (Expensive)

# Explain why it's good for the game

Missiles on CAS are super expensive and rarely make their points back.
In order to give the missile rack some punch and give it capabilities
the other higher damage weapons dont have, we give it a bit of CC.


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
add: Added new CAS Missile: BLU-200 Dragons Breath
/:cl:
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blackdragonTOW authored Jul 22, 2023
1 parent 7a6d966 commit 2ed3c42
Showing 1 changed file with 15 additions and 0 deletions.
15 changes: 15 additions & 0 deletions code/modules/cm_marines/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -347,6 +347,21 @@
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(fire_spread), impact, create_cause_data(initial(name), source_mob), 6, 60, 30, "#EE6515"), 0.5 SECONDS) //Color changed into napalm's color to better convey how intense the fire actually is.
QDEL_IN(src, 0.5 SECONDS)

/obj/structure/ship_ammo/rocket/thermobaric
name = "\improper BLU-200 'Dragons Breath'"
desc = "The BLU-200 Dragons Breath a thermobaric fuel-air bomb. The aerosolized fuel mixture creates a vacuum when ignited causing serious damage to those in its way."
icon_state = "fatty"
ammo_id = "f"
travelling_time = 50
point_cost = 300
fire_mission_delay = 4

/obj/structure/ship_ammo/rocket/thermobaric/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(fire_spread), impact, create_cause_data(initial(name), source_mob), 4, 25, 50, "#c96500"), 0.5 SECONDS) //Very intense but the fire doesn't last very long
for(var/mob/living/carbon/victim in orange(5, impact))
victim.throw_atom(impact, 3, 15, src, TRUE) // Implosion throws affected towards center of vacuum
QDEL_IN(src, 0.5 SECONDS)


//minirockets
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