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Adds new tips for Xenomorph. (#6111)
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# About the pull request

Adds 17 new tips for Xenomorph.

# Explain why it's good for the game

Knowledge is good.

# Changelog

:cl:
add: Added over a dozen new tips for playing Xenomorph.
/:cl:

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Co-authored-by: Birdtalon <[email protected]>
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HeresKozmos and Birdtalon authored Apr 12, 2024
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18 changes: 18 additions & 0 deletions strings/xenotips.txt
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Expand Up @@ -37,3 +37,21 @@ You can filter out the Xenomorphs displayed in hive status by health, allowing y
Each xeno has their own ‘tackle counter’ on a marine. The range to successfully tackle can be anywhere from two to six tackles based on caste. If a marine gets stunned or knocked over by other means it will reset everyone's tackle counters and they may get up!
As a Xenomorph, the list of available tunnels is sorted by their distance to the player!
As a Xenomorph, pay attention to what a marine is wearing. If they have no helmet, aiming for the head will be significantly more damaging, if they aren't wearing gloves, then think about going for their hands.
Applying acid to flares makes them burn faster.
Melting weapons, ammo or other valuables owned by marines is a good way to debilitate them.
The secrete acid shortcut is (by default) Shift + C.
Placing acid traps under map debris such as metal sheets, wooden planks or other semi-large to large items is good for catching marines by surprise.
Burrower can place tunnels underneath tables or lockers.
Lesser drones and facehuggers cannot speak or use the Hivemind for three minutes after spawning.
Alt-clicking on the Queen tracker allows you to set it to also track the Hive Core, any living leaders or any existing tunnels. Tunnels are ordered by closest to furthest; top to bottom.
Be mindful of not blocking the escape of injured sisters.
As a Xenomorph, you are able to melt advanced body scanners, sleepers, MarineMeds and limb printers.
You can break roller beds with a single slash to stop a medic from quickly transporting a body.
As a Defender, lowering your crest gives you increased resistance to stuns like explosives or shotgun shells.
Tail stab will always hit the targetted limb and will do 1.2x your normal melee damage; it has a two tile range.
You can check if a door is shocked by tailstabbing it.
You can use your tail stab to slowly damage and break doors; this takes some time.
Some smaller Xenomorphs such as Runners can hide behind barricades by resting against them, a good surprise tactic.
Defenders with a lowered crest can open existing holes in walls.
As a Defender, you can deal an additional stage of damage to an APC by lowering your crest and then attacking it.
Any Xenomorph with acid can melt any kind of window frame; you may use this to create additional paths.

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