-
Notifications
You must be signed in to change notification settings - Fork 566
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Pylons now count only groundside marines, xenos get major boost to ev…
…o speed for 3 minutes after hijack (#5122) # About the pull request Pylons give larva only up to 50% of groundside (weighted) marines, instead of 40% of all humans. Xenos get major boost to evo speed for 3 minutes after hijack, also hijacking removes ovi cd. # Explain why it's good for the game Larva surge works this way (but for shipside), and pylons were kinda meant to work this way too. Current implementation encourages xenos to delay hijack as long as possible to get the maximum larva, get evo etc. which is not good. It shouldn't break balance too much, you should be able to defeat marines if you have 40% of their force. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: ihatethisengine balance: Pylons give larva only up to 50% of groundside (weighted) marines, instead of 40% of all humans. balance: Xenos get major boost to evo speed for 3 minutes after hijack. Hijacking resets ovi cooldown. /:cl: --------- Co-authored-by: Drathek <[email protected]>
- Loading branch information
1 parent
5eeb69f
commit 30bd13c
Showing
7 changed files
with
84 additions
and
20 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters