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# About the pull request Adds a bunch of new UPP guns to replace ill-fitting ones, respites others, removes others, also does some balance changes that I feel would be good for the game, nothing too outrageous I believe. **All sprites by wei/esselnek** [lore and stuff](https://docs.google.com/document/d/11eKNeVflsxy57fFg1GcwNZk9llqRnnlJolEU36MBEh0/edit?usp=sharing) Look at changelog and code for specific changes unless i get asked by a dev to list them here # Explain why it's good for the game New UPP guns to replace old things that don't make sense, better sprites, IMO needed balance changes. # Testing Photographs and Procedure ![image](https://github.com/cmss13-devs/cmss13/assets/103988604/89227b16-94b1-4632-b223-0e5eee6d6547) Slightly outdated and I forgot Type 23, but mostly correct. Look at imagediff for type 23 sprite # Changelog I might have forgotten a thing or two since I've been working on this on and off since April, but from what I can tell mostly there :cl: add: Adds 6(8 if you're pedantic) new guns for the UPP, details for each in following lines. add: Type 19, Replacement for PPsh on colonies and black market. add: Type 64, replacement for scorpion, full sized SMG, 2 versions, 1 for upp, 1 for not upp add: HJRA-12, RPG for UPP. add: Type 73, pistol for higher ranked UPP troops, UPP COs get a Type 74 which has high-impact rounds, replaces PK9 in non-UPP use. add: NP92, pistol, replaces PK9 in UPP use(mostly), integrally suppressed version called NPZ92 for UPP Commandos. add: QYJ-72, UPP GPMG, replaces minigun with UPP Minigunners add: Technically resprites but due to changes closer to replaces N-Y revolver with ZHNK-72 add: Adds a character custom loadout Type 73, 2 mags spare. add: UPP helmets now work as ear protection, intended use with HJRA-12 RPG add: UPP officers now have regular UM4 helmets instead of UH7 helmets in their vendors as UH7 looked ugly with their combat gear del: Removes the PK9 entirely del: Removes tranqs from UPP Commando loadout del: Removes HEAP ammo from UPP officers and commandos, replaced with normal and AP mags when applicable balance: UPP jackets no longer have massive armor, in exchange they no longer slow and in clothing vendors a light version of UPP armor is vendable balance: UPP MPs are now armed with a ZHNK-72 belt on their jacket, with an additional shrapnelshot loader in their belt. balance: Rebalances Type 71 damage/firerate/AP to be a sidegrade of M41A, about equal DPS, higher damage per shot and AP, lower fire rate, carbine is round-about the exact same as M41A however. balance: Fixes UPP support armor, given to medics on their person and officers in their vendor, lighter version of UPP armor, exchanges protection for speed. balance: Seperates SVD bullet damage from crude rifle bullet and buffs it as a hard-hitting AP bullet. balance: Rebalances UPP revolver(now ZHNK-72), much harder hitting and has higher AP, but rarer, shrapnelshot extremely rare and good. balance: Due to ammo changes, SVD no longer has burst. balance: Removes ceramic plates from UPP loadouts fix: UPP Major now has the correct UPP Commander skillset fix: UPP Commander skillset can BE fix: Fixes typepath for UPP support/light armor, actually works now. spellcheck: Renames SVD to Type 88 spellcheck: Renames UPP Minigunner to UPP Machinegunner spellcheck: Renames UPP jackets to UL4 all around soundadd: Adds firing sounds for Type 73 and SVD/UPP MG imageadd: Resprites the SVD, Type 71, and Type 23, all sprites by wei/esselnek imageadd: Adds sprites for all above guns, all sprites by wei/esselnek maptweak: Changes instances of skorpion to non-upp type 64, also changes instances of ppsh to type 19 /:cl:
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