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light numbers
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morrowwolf committed Aug 25, 2023
1 parent 7d3d38f commit 31e44bd
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions code/modules/clothing/suits/marine_armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@
valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL, ACCESSORY_SLOT_PONCHO)

light_power = 3
light_range = 6
light_range = 4
light_system = MOVABLE_LIGHT

var/flashlight_cooldown = 0 //Cooldown for toggling the light
Expand Down Expand Up @@ -196,7 +196,7 @@
flags_marine_armor ^= ARMOR_LAMP_ON

light_holder.set_light_flags(LIGHT_ATTACHED)
light_holder.set_light_range(initial(light_range) + 2)
light_holder.set_light_range(initial(light_range))
light_holder.set_light_power(initial(light_power))
light_holder.set_light_on(toggle_on)

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2 changes: 1 addition & 1 deletion code/modules/projectiles/gun_attachables.dm
Original file line number Diff line number Diff line change
Expand Up @@ -594,7 +594,7 @@ Defined in conflicts.dm of the #defines folder.
icon = 'icons/obj/items/weapons/guns/attachments/rail.dmi'
icon_state = "flashlight"
attach_icon = "flashlight_a"
light_mod = 8
light_mod = 5
slot = "rail"
matter = list("metal" = 50,"glass" = 20)
flags_attach_features = ATTACH_REMOVABLE|ATTACH_ACTIVATION
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