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Fixes Observer Death Messages being delayed (#4775)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> Long standing bug - due to waiting for not one but two full database entities loading, the death message in dchat is delayed. It's also symptomatic of a scheduling problem with DBQM as you can see deaths occuring in "batches" every couple seconds, indicating the queries are not processed timely - but this is out of scope for this PR. Instead it just moves the observer logging to take place before DB ops. # Explain why it's good for the game Feels less clunky. # Testing Photographs and Procedure Just spawned stuff and abombed it. # Changelog :cl: fix: deadchat death messages should now display immediately rather than being delayed a couple seconds. /:cl:
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