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//FACTION NAMES | ||
#define FACTION_NEUTRAL "neutral" | ||
//USCM | ||
#define FACTION_USCM "uscm" | ||
#define FACTION_MARINE "cm" | ||
#define FACTION_CMB "cmb" | ||
#define FACTION_MARSOC "msoc" | ||
//CONTRACTOR | ||
#define FACTION_CONTRACTOR "contractor" | ||
//WY | ||
#define FACTION_WY "wey_yu" | ||
#define FACTION_PMC "pmc" | ||
#define FACTION_WY_DEATHSQUAD "wy_death_sqaud" | ||
//UPP | ||
#define FACTION_UPP "upp" | ||
//CLF | ||
#define FACTION_CLF "clf" | ||
//COLON | ||
#define FACTION_COLONIST "colonist" | ||
//OTHER | ||
#define FACTION_RESS "ress" | ||
#define FACTION_TWE "twe" | ||
#define FACTION_MERCENARY "mercenary" | ||
#define FACTION_FREELANCER "freelancer" | ||
#define FACTION_HEFA "hefa_order" | ||
#define FACTION_DUTCH "dutch's_dozen" | ||
#define FACTION_PIRATE "pirate" | ||
#define FACTION_GLADIATOR "gladiator" | ||
#define FACTION_PIZZA "pizza_delivery" | ||
#define FACTION_SOUTO "souto" | ||
//ZOMBIE | ||
#define FACTION_ZOMBIE "zombie" | ||
//YAUTJA | ||
#define FACTION_YAUTJA "yautja" | ||
//XENOS | ||
#define FACTION_XENOMORPH "xeno" | ||
#define FACTION_XENOMORPH_NORMAL "xenomorph" | ||
#define FACTION_XENOMORPH_CORRUPTED "corrupted_xenomoprh" | ||
#define FACTION_XENOMORPH_ALPHA "alpha_xenomorph" | ||
#define FACTION_XENOMORPH_BRAVO "bravo_xenomorph" | ||
#define FACTION_XENOMORPH_CHARLIE "charlie_xenomorph" | ||
#define FACTION_XENOMORPH_DELTA "delta_xenomorph" | ||
#define FACTION_XENOMORPH_FERAL "feral_xenomorph" | ||
#define FACTION_XENOMORPH_FORSAKEN "forsaken_xenomorph" | ||
#define FACTION_XENOMORPH_TAMED "tamed_xenomorph" | ||
#define FACTION_XENOMORPH_MUTATED "mutated_xenomorph" | ||
#define FACTION_XENOMORPH_YAUTJA "yautja_xenomorph" | ||
#define FACTION_XENOMORPH_RENEGADE "renegade_xenomorph" | ||
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#define FACTION_LIST_MARINE list(FACTION_USCM, FACTION_MARINE, FACTION_CMB, FACTION_MARSOC) | ||
#define FACTION_LIST_WY list(FACTION_WY, FACTION_PMC, FACTION_WY_DEATHSQUAD) | ||
#define FACTION_LIST_HUMANOID list(FACTION_NEUTRAL, FACTION_CONTRACTOR, FACTION_CLF, FACTION_UPP, FACTION_FREELANCER, FACTION_COLONIST, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_YAUTJA) + FACTION_LIST_MARINE + FACTION_LIST_WY | ||
#define FACTION_LIST_XENOMORPH list(FACTION_XENOMORPH_NORMAL, FACTION_XENOMORPH_CORRUPTED, FACTION_XENOMORPH_ALPHA, FACTION_XENOMORPH_BRAVO, FACTION_XENOMORPH_CHARLIE, FACTION_XENOMORPH_DELTA, FACTION_XENOMORPH_FERAL, FACTION_XENOMORPH_FORSAKEN, FACTION_XENOMORPH_TAMED, FACTION_XENOMORPH_MUTATED, FACTION_XENOMORPH_YAUTJA, FACTION_XENOMORPH_RENEGADE) | ||
#define FACTION_LIST_ALL FACTION_LIST_HUMANOID + FACTION_LIST_XENOMORPH | ||
/// This is factions handle defcons | ||
#define FACTION_LIST_DEFCONED list(FACTION_USCM, FACTION_MARINE, FACTION_UPP) | ||
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//FACTIONS RELATIONS | ||
#define RELATIONS_FACTION_NEUTRAL list(FACTION_USCM = RELATIONS_NEUTRAL, FACTION_WY = RELATIONS_NEUTRAL, FACTION_UPP = RELATIONS_NEUTRAL, FACTION_CLF = RELATIONS_NEUTRAL, FACTION_COLONIST = RELATIONS_NEUTRAL, FACTION_RESS = RELATIONS_NEUTRAL, FACTION_TWE = RELATIONS_NEUTRAL, FACTION_MERCENARY = RELATIONS_NEUTRAL, FACTION_FREELANCER = RELATIONS_NEUTRAL, FACTION_THREEWE = RELATIONS_NEUTRAL) | ||
#define RELATIONS_FACTION_USCM list(FACTION_WY = RELATIONS_FRIENDLY, FACTION_UPP = RELATIONS_HOSTILE, FACTION_CLF = RELATIONS_HOSTILE, FACTION_COLONIST = RELATIONS_NEUTRAL, FACTION_RESS = RELATIONS_FRIENDLY, FACTION_TWE = RELATIONS_FRIENDLY, FACTION_MERCENARY = RELATIONS_NEUTRAL, FACTION_FREELANCER = RELATIONS_NEUTRAL, FACTION_THREEWE = RELATIONS_TENSE, FACTION_NEUTRAL = RELATIONS_NEUTRAL) | ||
#define RELATIONS_FACTION_WY list(FACTION_USCM = RELATIONS_FRIENDLY, FACTION_UPP = RELATIONS_NEUTRAL, FACTION_CLF = RELATIONS_HOSTILE, FACTION_COLONIST = RELATIONS_NEUTRAL, FACTION_RESS = RELATIONS_FRIENDLY, FACTION_TWE = RELATIONS_HOSTILE, FACTION_MERCENARY = RELATIONS_NEUTRAL, FACTION_FREELANCER = RELATIONS_NEUTRAL, FACTION_THREEWE = RELATIONS_NEUTRAL, FACTION_NEUTRAL = RELATIONS_NEUTRAL) | ||
#define RELATIONS_FACTION_CLF list(FACTION_USCM = RELATIONS_HOSTILE, FACTION_WY = RELATIONS_NEUTRAL, FACTION_UPP = RELATIONS_HOSTILE, FACTION_COLONIST = RELATIONS_NEUTRAL, FACTION_RESS = RELATIONS_HOSTILE, FACTION_TWE = RELATIONS_HOSTILE, FACTION_MERCENARY = RELATIONS_HOSTILE, FACTION_FREELANCER = RELATIONS_HOSTILE, FACTION_THREEWE = RELATIONS_HOSTILE, FACTION_NEUTRAL = RELATIONS_NEUTRAL) | ||
#define RELATIONS_FACTION_UPP list(FACTION_USCM = RELATIONS_HOSTILE, FACTION_WY = RELATIONS_FRIENDLY, FACTION_CLF = RELATIONS_HOSTILE, FACTION_COLONIST = RELATIONS_NEUTRAL, FACTION_RESS = RELATIONS_HOSTILE, FACTION_TWE = RELATIONS_FRIENDLY, FACTION_MERCENARY = RELATIONS_HOSTILE, FACTION_FREELANCER = RELATIONS_HOSTILE, FACTION_THREEWE = RELATIONS_HOSTILE, FACTION_NEUTRAL = RELATIONS_NEUTRAL) | ||
#define RELATIONS_FACTION_XENOMORPH list(FACTION_XENOMORPH_NORMAL = RELATIONS_HOSTILE, FACTION_XENOMORPH_CORRUPTED = RELATIONS_HOSTILE, FACTION_XENOMORPH_ALPHA = RELATIONS_HOSTILE, FACTION_XENOMORPH_BRAVO = RELATIONS_HOSTILE, FACTION_XENOMORPH_CHARLIE = RELATIONS_HOSTILE, FACTION_XENOMORPH_DELTA = RELATIONS_HOSTILE, FACTION_XENOMORPH_FERAL = RELATIONS_HOSTILE, FACTION_XENOMORPH_FORSAKEN = RELATIONS_HOSTILE, FACTION_XENOMORPH_TAMED = RELATIONS_HOSTILE, FACTION_XENOMORPH_MUTATED = RELATIONS_HOSTILE, FACTION_XENOMORPH_YAUTJA = RELATIONS_HOSTILE, FACTION_XENOMORPH_RENEGADE = RELATIONS_HOSTILE, FACTION_NEUTRAL = RELATIONS_NEUTRAL) | ||
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#define RELATIONS_MAP list(FACTION_NEUTRAL = null, FACTION_USCM = null, FACTION_MARINE = null, FACTION_CMB = null, FACTION_MARSOC = null, FACTION_CONTRACTOR = null, FACTION_WY = null, FACTION_PMC = null, FACTION_WY_DEATHSQUAD = null, FACTION_CLF = null, FACTION_UPP = null, FACTION_FREELANCER = null, FACTION_COLONIST = null, FACTION_MERCENARY = null, FACTION_DUTCH = null, FACTION_HEFA = null, FACTION_GLADIATOR = null, FACTION_PIRATE = null, FACTION_PIZZA = null, FACTION_SOUTO = null, FACTION_YAUTJA = null, FACTION_XENOMORPH_NORMAL = null, FACTION_XENOMORPH_CORRUPTED = null, FACTION_XENOMORPH_ALPHA = null, FACTION_XENOMORPH_BRAVO = null, FACTION_XENOMORPH_CHARLIE = null, FACTION_XENOMORPH_DELTA = null, FACTION_XENOMORPH_FERAL = null, FACTION_XENOMORPH_FORSAKEN = null, FACTION_XENOMORPH_TAMED = null, FACTION_XENOMORPH_MUTATED = null, FACTION_XENOMORPH_YAUTJA = null) | ||
#define RELATIONS_MAP_HOSTILE list(FACTION_USCM = RELATIONS_HOSTILE, FACTION_WY = RELATIONS_HOSTILE, FACTION_UPP = RELATIONS_HOSTILE, FACTION_CLF = RELATIONS_HOSTILE, FACTION_COLONIST = RELATIONS_HOSTILE, FACTION_RESS = RELATIONS_HOSTILE, FACTION_TWE = RELATIONS_HOSTILE, FACTION_MERCENARY = RELATIONS_HOSTILE, FACTION_FREELANCER = RELATIONS_HOSTILE, FACTION_THREEWE = RELATIONS_HOSTILE, FACTION_XENOMORPH_NORMAL = RELATIONS_HOSTILE, FACTION_XENOMORPH_CORRUPTED = RELATIONS_HOSTILE, FACTION_XENOMORPH_ALPHA = RELATIONS_HOSTILE, FACTION_XENOMORPH_BRAVO = RELATIONS_HOSTILE, FACTION_XENOMORPH_CHARLIE = RELATIONS_HOSTILE, FACTION_XENOMORPH_DELTA = RELATIONS_HOSTILE, FACTION_XENOMORPH_FERAL = RELATIONS_HOSTILE, FACTION_XENOMORPH_FORSAKEN = RELATIONS_HOSTILE, FACTION_XENOMORPH_TAMED = RELATIONS_HOSTILE, FACTION_XENOMORPH_MUTATED = RELATIONS_HOSTILE, FACTION_XENOMORPH_YAUTJA = RELATIONS_HOSTILE, FACTION_NEUTRAL = RELATIONS_HOSTILE) | ||
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#define RELATIONS_UNKNOWN null | ||
#define RELATIONS_DISABLED list(0, 0) | ||
#define RELATIONS_WAR list(1, 200) | ||
#define RELATIONS_HOSTILE list(201, 400) | ||
#define RELATIONS_TENSE list(401, 500) | ||
#define RELATIONS_NEUTRAL list(501, 700) | ||
#define RELATIONS_FRIENDLY list(701, 900) | ||
#define RELATIONS_VERY_GOOD list(901, 1000) | ||
#define RELATIONS_SELF 1100 | ||
#define RELATIONS_MAX 1000 | ||
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//FACTION TREES | ||
#define SIDE_FACTION_NEUTRAL "NEUTRAL_T" | ||
#define SIDE_FACTION_USCM "USCM_T" | ||
#define SIDE_FACTION_WY "W-Y_T" | ||
#define SIDE_FACTION_CLF "CLF_T" | ||
#define SIDE_FACTION_UPP "UPP_T" | ||
#define SIDE_FACTION_ZOMBIE "ZOMBIE_T" | ||
#define SIDE_FACTION_YAUTJA "YAUTJA_T" | ||
#define SIDE_FACTION_XENOMORPH "XENOMORPH_T" | ||
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#define SIDE_ORGANICAL_DOM list(SIDE_FACTION_ZOMBIE, SIDE_FACTION_XENOMORPH) | ||
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#define SITREP_INTERVAL 15 MINUTES | ||
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//NAMES | ||
#define NAME_FACTION_NEUTRAL "Neutral Faction" | ||
//USCM | ||
#define NAME_FACTION_USCM "United States Colonial Marines" | ||
#define NAME_FACTION_MARINE "Colonial Marines" | ||
#define NAME_FACTION_CMB "Colonial Marshal Bureau" | ||
#define NAME_FACTION_MARSOC "Marine Special Operations Command" | ||
//CONTRACTOR | ||
#define NAME_FACTION_CONTRACTOR "Vanguard's Arrow Incorporated" | ||
//WY | ||
#define NAME_FACTION_WY "Weyland-Yutani" | ||
#define NAME_FACTION_PMC "Private Military Company" | ||
#define NAME_FACTION_WY_DEATHSQUAD "Corporate Commandos" | ||
//UPP | ||
#define NAME_FACTION_UPP "Union of Progressive Peoples" | ||
//CLF | ||
#define NAME_FACTION_CLF "Colonial Liberation Front" | ||
//COLON | ||
#define NAME_FACTION_COLONIST "Colonists" | ||
//OTHER | ||
#define NAME_FACTION_RESS "Royal Empire of the Shining Sun" | ||
#define NAME_FACTION_TWE "Royal Marines Commando" | ||
#define NAME_FACTION_MERCENARY "Mercenary Group" | ||
#define NAME_FACTION_FREELANCER "Freelancer Mercenaries" | ||
#define NAME_FACTION_HEFA "HEFA Knights" | ||
#define NAME_FACTION_DUTCH "Dutch's Dozen" | ||
#define NAME_FACTION_PIRATE "Pirates of Free Space" | ||
#define NAME_FACTION_GLADIATOR "Gladiators" | ||
#define NAME_FACTION_PIZZA "Pizza Galaxy" | ||
#define NAME_FACTION_SOUTO "Souto Space" | ||
#define NAME_FACTION_THREEWE "Three World Empire" | ||
//ZOMBIE | ||
#define NAME_FACTION_ZOMBIE "Zombie Horde" | ||
//YAUTJA | ||
#define NAME_FACTION_YAUTJA "Yautja Hanting Groop" | ||
//XENOS | ||
#define NAME_FACTION_XENOMORPH "Xenomorphs" | ||
#define NAME_FACTION_XENOMORPH_NORMAL "Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_CORRUPTED "Corrupted Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_ALPHA "Alpha Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_BRAVO "Bravo Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_CHARLIE "Charlie Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_DELTA "Delta Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_FERAL "Feral Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_FORSAKEN "Forsaken Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_TAMED "Tamed Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_MUTATED "Mutated Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_YAUTJA "Yautja Xenomorph Hive" | ||
#define NAME_FACTION_XENOMORPH_RENEGADE "Renegade Xenomorph Hive" | ||
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#define NAME_FACTION_LIST_MARINE list(NAME_FACTION_USCM, NAME_FACTION_MARINE, NAME_FACTION_MARSOC) | ||
#define NAME_FACTION_LIST_WY list(NAME_FACTION_WY, NAME_FACTION_PMC, NAME_FACTION_WY_DEATHSQUAD) | ||
#define NAME_FACTION_LIST_HUMANOID list(NAME_FACTION_NEUTRAL, NAME_FACTION_CLF, NAME_FACTION_UPP, NAME_FACTION_FREELANCER, NAME_FACTION_COLONIST, NAME_FACTION_MERCENARY, NAME_FACTION_DUTCH, NAME_FACTION_HEFA, NAME_FACTION_GLADIATOR, NAME_FACTION_PIRATE, NAME_FACTION_PIZZA, NAME_FACTION_SOUTO, NAME_FACTION_ZOMBIE, NAME_FACTION_YAUTJA) + NAME_FACTION_LIST_MARINE + NAME_FACTION_LIST_WY | ||
#define NAME_FACTION_LIST_XENOMORPH list(NAME_FACTION_XENOMORPH_NORMAL, NAME_FACTION_XENOMORPH_CORRUPTED, NAME_FACTION_XENOMORPH_ALPHA, NAME_FACTION_XENOMORPH_BRAVO, NAME_FACTION_XENOMORPH_CHARLIE, NAME_FACTION_XENOMORPH_DELTA, NAME_FACTION_XENOMORPH_FERAL, NAME_FACTION_XENOMORPH_FORSAKEN, NAME_FACTION_XENOMORPH_TAMED, NAME_FACTION_XENOMORPH_MUTATED, NAME_FACTION_XENOMORPH_YAUTJA, NAME_FACTION_XENOMORPH_YAUTJA) | ||
#define NAME_FACTION_LIST_ALL NAME_FACTION_LIST_HUMANOID + NAME_FACTION_LIST_XENOMORPH | ||
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//ANNOUNCES | ||
#define COMMAND_ANNOUNCE "Command Announcement" | ||
#define UPP_COMMAND_ANNOUNCE "UPP Command Announcement" | ||
#define CLF_COMMAND_ANNOUNCE "CLF Command Announcement" | ||
#define WY_COMMAND_ANNOUNCE "WY Command Announcement" | ||
#define QUEEN_ANNOUNCE "The words of the Queen reverberate in your head..." | ||
#define QUEEN_MOTHER_ANNOUNCE "Queen Mother Psychic Directive" | ||
#define XENO_GENERAL_ANNOUNCE "You sense something unusual..." | ||
#define YAUTJA_ANNOUNCE "You receive a message from your ship AI..." | ||
#define HIGHER_FORCE_ANNOUNCE SPAN_ANNOUNCEMENT_HEADER_BLUE("Unknown Higher Force") | ||
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//TASKS | ||
#define FACTION_TASKS_DOMINATE "Dominate" | ||
#define FACTION_TASKS_DESTROY "Destroy" | ||
#define FACTION_TASKS_SECTOR_OCCUPY "Occupy Sector" | ||
#define FACTION_TASKS_SECTOR_PROTECT "Protect Sector" | ||
#define FACTION_TASKS_SECTOR_HOLD "Hold Sector" | ||
#define FACTION_TASKS_SECTOR_CONTROL "Sector Control" | ||
#define FACTION_TASKS_KILL "Kill" | ||
#define FACTION_TASKS_PROTECT "Protect" | ||
#define FACTION_TASKS_HOLD_TIME "Hold Time" | ||
#define FACTION_TASKS_LIST_ALL list(FACTION_TASKS_DOMINATE, FACTION_TASKS_DESTROY, FACTION_TASKS_SECTOR_OCCUPY, FACTION_TASKS_SECTOR_PROTECT, FACTION_TASKS_SECTOR_CONTROL, FACTION_TASKS_PROTECT, FACTION_TASKS_KILL, FACTION_TASKS_HOLD_TIME) | ||
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// Faction allegiances within a certain faction. | ||
#define FACTION_ALLEGIANCE_USCM_COMMANDER list("Doves", "Hawks", "Magpies", "Unaligned") |
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