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Merge branch 'master' into patch-5
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zzzmike authored Jul 24, 2024
2 parents 39b27a0 + 2c4a885 commit 3971b14
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Showing 213 changed files with 3,156 additions and 2,225 deletions.
4 changes: 4 additions & 0 deletions code/__DEFINES/dcs/signals/atom/mob/living/signals_xeno.dm
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Expand Up @@ -50,6 +50,10 @@

/// From /datum/action/xeno_action/proc/use_ability_wrapper(): (mob/owner)
#define COMSIG_XENO_ACTION_USED "xeno_action_used"
/// From /datum/action/xeno_action/proc/use_ability_wrapper(): (mob/owner)
#define COMSIG_XENO_PRE_ACTION_USED "xeno_pre_action_used"
/// From /datum/action/xeno_action/proc/use_ability_wrapper(): (mob/owner)
#define COMSIG_XENO_FAILED_ACTION_USED "xeno_failed_action_used"
/// From /mob/living/carbon/xenomorph/proc/check_blood_splash()
#define COMSIG_XENO_DEAL_ACID_DAMAGE "xeno_deal_acid_damage"
/// From /mob/living/carbon/xenomorph/proc/recalculate_speed()
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2 changes: 2 additions & 0 deletions code/__DEFINES/dcs/signals/atom/signals_item.dm
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Expand Up @@ -83,3 +83,5 @@
#define COMSIG_CAMERA_SET_AREA "camera_manager_set_area"
#define COMSIG_CAMERA_CLEAR "camera_manager_clear_target"
#define COMSIG_CAMERA_REFRESH "camera_manager_refresh"

#define COMSIG_PRED_BRACER_DECLOAKED "pred_bracer_decloaked"
3 changes: 3 additions & 0 deletions code/__DEFINES/dcs/signals/atom/signals_movable.dm
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Expand Up @@ -11,6 +11,9 @@
#define COMPONENT_CANCEL_MOVE (1<<0)
/// From /turf/open/gm/river/Entered(): (turf/open/gm/river/river, covered)
#define COMSIG_MOVABLE_ENTERED_RIVER "movable_entered_river"
/// From /atom/movable/proc/doMove: I think it only works with forceMove so watch out
#define COMSIG_MOVABLE_FORCEMOVE_PRE_CROSSED "movable_forcemove_pre_crossed"
#define COMPONENT_IGNORE_CROSS (1<<0)

///from /mob/living/carbon/xenomorph/start_pulling(): (mob/living/carbon/xenomorph/X)
#define COMSIG_MOVABLE_XENO_START_PULLING "movable_xeno_start_pulling"
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2 changes: 2 additions & 0 deletions code/__DEFINES/dcs/signals/signals_datum.dm
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Expand Up @@ -34,6 +34,8 @@
#define COMSIG_ACTION_HIDDEN "action_hidden"
/// From base of /datum/action/proc/unhide_from(): (mob/owner)
#define COMSIG_ACTION_UNHIDDEN "action_unhidden"
/// From base of /datum/action/proc/action_activate() : ()
#define COMSIG_ACTION_ACTIVATED "action_activated"

///from /datum/component/bonus_damage_stack
#define COMSIG_BONUS_DAMAGE "bonus_damage"
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2 changes: 1 addition & 1 deletion code/__DEFINES/mobs.dm
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Expand Up @@ -113,7 +113,7 @@
#define CANROOT (1<<6)
#define GODMODE (1<<12)
#define FAKEDEATH (1<<13) //Replaces stuff like changeling.changeling_fakedeath
#define DISFIGURED (1<<14) //I'll probably move this elsewhere if I ever get wround to writing a bitflag mob-damage system
//#define DISFIGURED (1<<14) //unused
#define XENO_HOST (1<<15) //Tracks whether we're gonna be a baby alien's mummy.
#define IMMOBILE_ACTION (1<<16) // If you are performing an action that prevents you from being pushed by your own people.
#define PERMANENTLY_DEAD (1<<17)
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1 change: 1 addition & 0 deletions code/__DEFINES/subsystems.dm
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Expand Up @@ -123,6 +123,7 @@
#define SS_INIT_NIGHTMARE 21.5
#define SS_INIT_TIMETRACK 21.1
#define SS_INIT_HUMANS 21
#define SS_INIT_WHO 20
#define SS_INIT_POWER 19
#define SS_INIT_INFLUXMCSTATS 12
#define SS_INIT_INFLUXSTATS 11
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2 changes: 2 additions & 0 deletions code/__DEFINES/traits.dm
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Expand Up @@ -161,6 +161,8 @@
#define TRAIT_MERGED_WITH_WEEDS "merged_with_weeds"
/// Apply this to identify a mob as temporarily muted
#define TRAIT_TEMPORARILY_MUTED "temporarily_muted"
/// Mob wont get hit by stray projectiles
#define TRAIT_NO_STRAY "trait_no_stray"

// SPECIES TRAITS
/// Knowledge of Yautja technology
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18 changes: 12 additions & 6 deletions code/__HELPERS/_lists.dm
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Expand Up @@ -128,17 +128,23 @@
* You should only pass integers in.
*/
/proc/pick_weight(list/list_to_pick)
if(length(list_to_pick) == 0)
return null

var/total = 0
var/item
for(item in list_to_pick)
for(var/item in list_to_pick)
if(!list_to_pick[item])
list_to_pick[item] = 0
total += list_to_pick[item]

total = rand(0, total)
for(item in list_to_pick)
total -= list_to_pick[item]
if(total <= 0 && list_to_pick[item])
total = rand(1, total)
for(var/item in list_to_pick)
var/item_weight = list_to_pick[item]
if(item_weight == 0)
continue

total -= item_weight
if(total <= 0)
return item

return null
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7 changes: 6 additions & 1 deletion code/__HELPERS/game.dm
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Expand Up @@ -235,7 +235,7 @@
* * hive - The hive we're filling a slot for to check if the player is banished
* * sorted - Whether to sort by larva_queue_time (default TRUE) or leave unsorted
*/
/proc/get_alien_candidates(datum/hive_status/hive = null, sorted = TRUE)
/proc/get_alien_candidates(datum/hive_status/hive = null, sorted = TRUE, abomination = FALSE)
var/list/candidates = list()

for(var/mob/dead/observer/cur_obs as anything in GLOB.observer_list)
Expand Down Expand Up @@ -275,6 +275,11 @@
if(banished)
continue

if(abomination)
if(!(/datum/tutorial/xenomorph/abomination::tutorial_id in cur_obs.client.prefs.completed_tutorials))
to_chat(cur_obs, SPAN_BOLDNOTICE("You were passed over for playing as an Abomination because you have not completed its tutorial."))
continue

candidates += cur_obs

// Optionally sort by larva_queue_time
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16 changes: 0 additions & 16 deletions code/__HELPERS/lists.dm
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Expand Up @@ -87,22 +87,6 @@
result = first ^ second
return result

//Pretends to pick an element based on its weight but really just seems to pick a random element.
/proc/pickweight(list/L)
var/total = 0
var/item
for (item in L)
if (!L[item])
L[item] = 1
total += L[item]

total = rand(1, total)
for (item in L)
total -=L [item]
if (total <= 0)
return item
return null

/// Pick a random element from the list and remove it from the list.
/proc/pick_n_take(list/L)
RETURN_TYPE(L[_].type)
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1 change: 0 additions & 1 deletion code/_globalvars/bitfields.dm
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Expand Up @@ -356,7 +356,6 @@ DEFINE_BITFIELD(status_flags, list(
"PASSEMOTES" = PASSEMOTES,
"GODMODE" = GODMODE,
"FAKEDEATH" = FAKEDEATH,
"DISFIGURED" = DISFIGURED,
"XENO_HOST" = XENO_HOST,
"IMMOBILE_ACTION" = IMMOBILE_ACTION,
"PERMANENTLY_DEAD" = PERMANENTLY_DEAD,
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28 changes: 28 additions & 0 deletions code/_globalvars/global_lists.dm
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Expand Up @@ -119,6 +119,34 @@ GLOBAL_LIST(chemical_reactions_filtered_list) //List of all /datum/chemical_reac
GLOBAL_LIST(chemical_reactions_list) //List of all /datum/chemical_reaction datums indexed by reaction id. Used to search for the result instead of the components.
GLOBAL_LIST(chemical_reagents_list) //List of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
GLOBAL_LIST(chemical_properties_list) //List of all /datum/chem_property datums indexed by property name
//list of all properties that conflict with each other.
GLOBAL_LIST_INIT_TYPED(conflicting_properties, /list, list( PROPERTY_NUTRITIOUS = PROPERTY_HEMORRAGING, PROPERTY_NUTRITIOUS = PROPERTY_HEMOLYTIC, PROPERTY_TOXIC = PROPERTY_ANTITOXIC,\
PROPERTY_CORROSIVE = PROPERTY_ANTICORROSIVE, PROPERTY_BIOCIDIC = PROPERTY_NEOGENETIC, PROPERTY_HYPERTHERMIC = PROPERTY_HYPOTHERMIC,\
PROPERTY_NUTRITIOUS = PROPERTY_KETOGENIC, PROPERTY_PAINING = PROPERTY_PAINKILLING, PROPERTY_HALLUCINOGENIC = PROPERTY_ANTIHALLUCINOGENIC,\
PROPERTY_HEPATOTOXIC = PROPERTY_HEPATOPEUTIC, PROPERTY_NEPHROTOXIC = PROPERTY_NEPHROPEUTIC, PROPERTY_PNEUMOTOXIC = PROPERTY_PNEUMOPEUTIC,\
PROPERTY_OCULOTOXIC = PROPERTY_OCULOPEUTIC, PROPERTY_CARDIOTOXIC = PROPERTY_CARDIOPEUTIC, PROPERTY_NEUROTOXIC = PROPERTY_NEUROPEUTIC,\
PROPERTY_FLUXING = PROPERTY_REPAIRING, PROPERTY_RELAXING = PROPERTY_MUSCLESTIMULATING, PROPERTY_HEMOGENIC = PROPERTY_HEMOLYTIC,\
PROPERTY_HEMOGENIC = PROPERTY_HEMORRAGING, PROPERTY_NUTRITIOUS = PROPERTY_EMETIC,\
PROPERTY_HYPERGENETIC = PROPERTY_NEOGENETIC, PROPERTY_HYPERGENETIC = PROPERTY_HEPATOPEUTIC, PROPERTY_HYPERGENETIC = PROPERTY_NEPHROPEUTIC,\
PROPERTY_HYPERGENETIC = PROPERTY_PNEUMOPEUTIC, PROPERTY_HYPERGENETIC = PROPERTY_OCULOPEUTIC, PROPERTY_HYPERGENETIC = PROPERTY_CARDIOPEUTIC,\
PROPERTY_HYPERGENETIC = PROPERTY_NEUROPEUTIC, PROPERTY_ADDICTIVE = PROPERTY_ANTIADDICTIVE, PROPERTY_NEUROSHIELDING = PROPERTY_NEUROTOXIC,\
PROPERTY_HYPOMETABOLIC = PROPERTY_HYPERMETABOLIC, PROPERTY_HYPERTHROTTLING = PROPERTY_NEUROINHIBITING,
PROPERTY_FOCUSING = PROPERTY_NERVESTIMULATING, PROPERTY_THERMOSTABILIZING = PROPERTY_HYPERTHERMIC, PROPERTY_THERMOSTABILIZING = PROPERTY_HYPOTHERMIC,
PROPERTY_AIDING = PROPERTY_NEUROINHIBITING, PROPERTY_OXYGENATING = PROPERTY_HYPOXEMIC, PROPERTY_ANTICARCINOGENIC = PROPERTY_CARCINOGENIC, \
PROPERTY_CIPHERING = PROPERTY_CIPHERING_PREDATOR, PROPERTY_TRANSFORMATIVE = PROPERTY_ANTITOXIC, PROPERTY_MUSCLESTIMULATING = PROPERTY_NERVESTIMULATING))
//list of all properties that combine into something else, now featured in global list
GLOBAL_LIST_INIT_TYPED(combining_properties, /list, list( PROPERTY_DEFIBRILLATING = list(PROPERTY_MUSCLESTIMULATING, PROPERTY_CARDIOPEUTIC),\
PROPERTY_THANATOMETABOL = list(PROPERTY_HYPOXEMIC, PROPERTY_CRYOMETABOLIZING, PROPERTY_NEUROCRYOGENIC),\
PROPERTY_HYPERDENSIFICATING = list(PROPERTY_MUSCLESTIMULATING, PROPERTY_BONEMENDING, PROPERTY_CARCINOGENIC),\
PROPERTY_HYPERTHROTTLING = list(PROPERTY_PSYCHOSTIMULATING, PROPERTY_HALLUCINOGENIC),\
PROPERTY_NEUROSHIELDING = list(PROPERTY_ALCOHOLIC, PROPERTY_BALDING),\
PROPERTY_ANTIADDICTIVE = list(PROPERTY_PSYCHOSTIMULATING, PROPERTY_ANTIHALLUCINOGENIC),\
PROPERTY_ADDICTIVE = list(PROPERTY_PSYCHOSTIMULATING, PROPERTY_NEUROTOXIC),\
PROPERTY_CIPHERING_PREDATOR = list(PROPERTY_CIPHERING, PROPERTY_CROSSMETABOLIZING),\
PROPERTY_FIRE_PENETRATING = list(PROPERTY_OXYGENATING, PROPERTY_VISCOUS),\
PROPERTY_BONEMENDING = list(PROPERTY_HYPERDENSIFICATING, PROPERTY_NUTRITIOUS),\
PROPERTY_BONEMENDING = list(PROPERTY_HYPERDENSIFICATING, PROPERTY_NUTRITIOUS),\
PROPERTY_ENCEPHALOPHRASIVE = list(PROPERTY_NERVESTIMULATING, PROPERTY_PSYCHOSTIMULATING)))
//List of all id's from classed /datum/reagent datums indexed by class or tier. Used by chemistry generator and chem spawners.
GLOBAL_LIST_INIT_TYPED(chemical_gen_classes_list, /list, list("C" = list(),"C1" = list(),"C2" = list(),"C3" = list(),"C4" = list(),"C5" = list(),"C6" = list(),"T1" = list(),"T2" = list(),"T3" = list(),"T4" = list(),"tau", list()))
//properties generated in chemicals, helps to make sure the same property doesn't show up 10 times
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3 changes: 3 additions & 0 deletions code/_macros.dm
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Expand Up @@ -95,6 +95,9 @@
#define GENERATE_DEBUG_ID "[rand(0, 9)][rand(0, 9)][rand(0, 9)][rand(0, 9)][pick(alphabet_lowercase)][pick(alphabet_lowercase)][pick(alphabet_lowercase)][pick(alphabet_lowercase)]"

#define RECT new /datum/shape/rectangle
#define SQUARE new /datum/shape/rectangle/square
#define ELLIPSE new /datum/shape/ellipse
#define CIRCLE new /datum/shape/ellipse/circle
#define QTREE new /datum/quadtree
#define SEARCH_QTREE(qtree, shape_range, flags) qtree.query_range(shape_range, null, flags)

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2 changes: 1 addition & 1 deletion code/_onclick/xeno.dm
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Expand Up @@ -3,7 +3,7 @@
*/

/mob/living/carbon/xenomorph/UnarmedAttack(atom/target, proximity, click_parameters, tile_attack = FALSE, ignores_resin = FALSE)
if(body_position == LYING_DOWN || HAS_TRAIT(src, TRAIT_ABILITY_BURROWED)) //No attacks while laying down
if(body_position == LYING_DOWN || HAS_TRAIT(src, TRAIT_ABILITY_BURROWED) || cannot_slash) //No attacks while laying down
return FALSE
var/mob/alt

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3 changes: 1 addition & 2 deletions code/controllers/subsystem/sound.dm
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Expand Up @@ -19,8 +19,7 @@ SUBSYSTEM_DEF(sound)
if(!run_hearers) // Initialize for handling next template
run_hearers = run_queue[run_template] // get base hearers
if(run_template.range) // ranging
var/datum/shape/rectangle/zone = RECT(run_template.x, run_template.y, run_template.range * 2, run_template.range * 2)
run_hearers |= SSquadtree.players_in_range(zone, run_template.z)
run_hearers |= SSquadtree.players_in_range(SQUARE(run_template.x, run_template.y, run_template.range * 2), run_template.z)
if(MC_TICK_CHECK)
return
while(length(run_hearers)) // Output sound to hearers
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1 change: 1 addition & 0 deletions code/controllers/subsystem/vote.dm
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Expand Up @@ -414,6 +414,7 @@ SUBSYSTEM_DEF(vote)
qdel(src)

/datum/action/innate/vote/action_activate()
. = ..()
owner.vote()

/datum/action/innate/vote/proc/remove_from_client()
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