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New Varadero Survivor Outfit Changes (#4819)
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# About the pull request

This PR adds new equipment presets for the New Varadero survivors,
replacing some of their uniforms with United American utility jumpsuits.
The Researcher preset has been tweaked to be less mismatched and out of
place with the outdated virologist's lab coat and purple scrubs. It also
changes the Vehicle Operator's job title to Cargo Technician, but
there's no changes for the skillset. This PR is solely visual changes,
and includes no balance changes.

# Explain why it's good for the game
New Varadero is a UA outpost, so it makes sense that the people working
and living there would have UA jumpsuits. It also gives the outfits some
use outside of just being in the synth vendor, and makes some of the New
Varadero survivors somewhat more visually distinct from the ones on LV,
which New Varadero copies most of its presets from.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>


![image](https://github.com/cmss13-devs/cmss13/assets/106038874/3ba45ac0-daee-47cc-a75b-2c2377927890)

Left to Right - Cargo Technician, Medical Technician, Engineer,
Researcher
</details>


# Changelog
:cl:IowaPotatoFarmer
add: Added new survivor presets for New Varadero to make them more
visually distinct and unique to the map.
/:cl:
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toolmind authored Nov 6, 2023
1 parent 30b578c commit 3a28b7a
Showing 1 changed file with 14 additions and 12 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -17,24 +17,25 @@
assignment = "New Varadero Medical Technician"

/datum/equipment_preset/survivor/doctor/nv/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/synthetic/utility(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human.back), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap(new_human), WEAR_HEAD)
..()

/datum/equipment_preset/survivor/scientist/nv
name = "Survivor - New Varadero Researcher"
assignment = "New Varadero Researcher"

/datum/equipment_preset/survivor/scientist/nv/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/researcher(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/purple(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET)
..()

/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/nv
Expand All @@ -51,27 +52,28 @@
..()

/datum/equipment_preset/survivor/trucker/nv
name = "Survivor - New Varadero Vehicle Operator"
assignment = "New Varadero Vehicle Operator"
name = "Survivor - New Varadero Cargo Technician"
assignment = "New Varadero Cargo Technician"

/datum/equipment_preset/survivor/trucker/nv/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/wy_davisone(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(new_human), WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beanie/tan(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel/tech(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/brown(new_human), WEAR_HANDS)
..()

/datum/equipment_preset/survivor/engineer/nv
name = "Survivor - New Varadero Technician"
assignment = "New Varadero Engineer"

/datum/equipment_preset/survivor/engineer/nv/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/dispatch(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/ua_civvies(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/blue(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/dblue(new_human), WEAR_HEAD)
..()

/datum/equipment_preset/survivor/chaplain/nv
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