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Adds TWE to ERT rotation (#5351)
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# About the pull request
Adds the Three-World ERT as a possible distress beacon response with
chances slightly lower than other common (UPP, PMC, etc.) ERTs.

# Explain why it's good for the game
The TWE ERT seems to be fairly complete and has been sitting largely
unused in the code for several months. More sensible variation in
distress beacons is good.


# Changelog
:cl:
add: The Three-World Empire will now occasionally respond to distress
beacons.
/:cl:
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Zonespace27 authored Jan 1, 2024
1 parent a56ef98 commit 3a409b8
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion code/datums/emergency_calls/emergency_call.dm
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@
var/arrival_message = "" //Msg to display about when the shuttle arrives
var/objectives //Txt of objectives to display to joined. Todo: make this into objective notes
var/objective_info //For additional info in the objectives txt
var/probability = 0 //Chance of it occurring. Total must equal 100%
var/probability = 0
var/hostility //For ERTs who are either hostile or friendly by random chance.
var/list/datum/mind/members = list() //Currently-joined members.
var/list/datum/mind/candidates = list() //Potential candidates for enlisting.
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2 changes: 1 addition & 1 deletion code/datums/emergency_calls/royal_marines.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/datum/emergency_call/royal_marines
name = "Royal Marines Commando (Squad) (Friendly)"
mob_max = 7
probability = 0
probability = 15
name_of_spawn = /obj/effect/landmark/ert_spawns/distress_twe
item_spawn = /obj/effect/landmark/ert_spawns/distress_twe/item
max_engineers = 0
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