Skip to content

Commit

Permalink
scythe bleed
Browse files Browse the repository at this point in the history
  • Loading branch information
realforest2001 committed Jul 29, 2023
1 parent 2cff80d commit 3a4b5d4
Showing 1 changed file with 13 additions and 4 deletions.
17 changes: 13 additions & 4 deletions code/modules/cm_preds/yaut_weapons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -216,11 +216,20 @@
xenomorph.interference = 15

if(prob(15))
user.visible_message(SPAN_DANGER("An opening in combat presents itself!"),SPAN_DANGER("You manage to strike at your foe once more!"))
user.spin(5, 1)
..() //Do it again! CRIT! This will be replaced by a bleed effect.
if(isxeno(target))
user.visible_message(SPAN_DANGER("An opening in combat presents itself!"),SPAN_DANGER("You manage to strike at your foe once more!"))
user.spin(5, 1)
..()
return

return
if(ishuman(target))
user.visible_message(SPAN_DANGER("An opening in combat presents itself!"),SPAN_DANGER("You manage to carve a deep cut on your opponent!"))
user.spin(5, 1)
var/mob/living/carbon/human/human_target = target
var/obj/limb/target_limb = human_target.get_limb(check_zone(user.zone_selected))
var/datum/wound/new_wound = target_limb.createwound(CUT, (force / 2))
target_limb.add_bleeding(new_wound, FALSE, 10)
return

/obj/item/weapon/yautja/scythe/alt
name = "double war scythe"
Expand Down

0 comments on commit 3a4b5d4

Please sign in to comment.