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heavy mg ammo accuracy to 75% (#4364)
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# About the pull request

Currently, hmg ammo's average accuracy is base accuracy + 75 within it's
accurate range with some variance. That's ~160%

This does not make sense and I believe the intention was to make the
TOTAL accuracy 75%.

https://gitlab.com/cmdevs/colonial-warfare/-/merge_requests/2573

"Accuracy from 40 to 75"

# Explain why it's good for the game

No more accurate bullets outside the accurate range. 

I shot at a crusher 14 tiles away as a test and the final projectile hit
chance was still over 100% before this change.


# Testing Photographs and Procedure
Base accuracy on bullet generation

![image](https://github.com/cmss13-devs/cmss13/assets/107966994/c16038e8-8326-4ba3-815a-b9bb4f5bc622)




# Changelog
:cl:
balance: Reduced M2C accuracy to be more in line with realistic accuracy
intent
/:cl:
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TeDGamer authored Sep 9, 2023
1 parent a5a03c7 commit 3ab53d8
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/modules/projectiles/ammo_datums.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1876,7 +1876,7 @@
accurate_range = 10
damage = 50
penetration = ARMOR_PENETRATION_TIER_6
accuracy = HIT_ACCURACY_TIER_9 + HIT_ACCURACY_TIER_5 // 75 accuracy
accuracy = -HIT_ACCURACY_TIER_2 // 75 accuracy
shell_speed = AMMO_SPEED_TIER_2
max_range = 15
effective_range_max = 7
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