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more robust fix for flyby timer issue (#4653)
# About the pull request Fixes issues reported in #4648 partially duplicates #4649 <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game In addition to changes from #4649 refactor of code as class variable not required # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: code: resolves flyby issues by refactoring update_equipment logic refactor: removes unwanted code /:cl:
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