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buffs
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s5nt committed Jul 1, 2024
1 parent e2995d9 commit 4208bba
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Showing 2 changed files with 28 additions and 28 deletions.
46 changes: 23 additions & 23 deletions code/modules/cm_preds/yaut_items.dm
Original file line number Diff line number Diff line change
Expand Up @@ -99,14 +99,14 @@
name = "clan armor"
desc = "A suit of armor with light padding. It looks old, yet functional."

armor_melee = CLOTHING_ARMOR_MEDIUMLOW
armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH
armor_laser = CLOTHING_ARMOR_MEDIUMHIGH
armor_energy = CLOTHING_ARMOR_MEDIUMHIGH
armor_bomb = CLOTHING_ARMOR_HIGH
armor_bio = CLOTHING_ARMOR_MEDIUMHIGH
armor_rad = CLOTHING_ARMOR_MEDIUMHIGH
armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH
armor_melee = CLOTHING_ARMOR_HIGH
armor_bullet = CLOTHING_ARMOR_VERYHIGHPLUS
armor_laser = CLOTHING_ARMOR_HIGHPLUS
armor_energy = CLOTHING_ARMOR_HIGHPLUS
armor_bomb = CLOTHING_ARMOR_ULTRAHIGH
armor_bio = CLOTHING_ARMOR_VERYHIGHPLUS
armor_rad = CLOTHING_ARMOR_VERYHIGHPLUS
armor_internaldamage = CLOTHING_ARMOR_VERYHIGHPLUS


/obj/item/clothing/suit/armor/yautja/hunter/full
Expand All @@ -115,14 +115,14 @@
icon_state = "fullarmor_ebony"
flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_HEAD|BODY_FLAG_LEGS
flags_item = ITEM_PREDATOR
armor_melee = CLOTHING_ARMOR_HIGH
armor_bullet = CLOTHING_ARMOR_HIGH
armor_laser = CLOTHING_ARMOR_HIGH
armor_energy = CLOTHING_ARMOR_HIGH
armor_bomb = CLOTHING_ARMOR_HIGHPLUS
armor_bio = CLOTHING_ARMOR_HIGH
armor_rad = CLOTHING_ARMOR_HIGH
armor_internaldamage = CLOTHING_ARMOR_HIGH
armor_melee = CLOTHING_ARMOR_GIGAHIGH
armor_bullet = CLOTHING_ARMOR_GIGAHIGH
armor_laser = CLOTHING_ARMOR_GIGAHIGH
armor_energy = CLOTHING_ARMOR_GIGAHIGH
armor_bomb = CLOTHING_ARMOR_GIGAHIGH
armor_bio = CLOTHING_ARMOR_GIGAHIGH
armor_rad = CLOTHING_ARMOR_GIGAHIGH
armor_internaldamage = CLOTHING_ARMOR_GIGAHIGH
slowdown = 1
var/speed_timer = 0
item_state_slots = list(WEAR_JACKET = "fullarmor")
Expand All @@ -134,7 +134,7 @@
/obj/item/storage/backpack/yautja,
/obj/item/weapon/twohanded/yautja,
)
fire_intensity_resistance = 20
fire_intensity_resistance = 30

/obj/item/clothing/suit/armor/yautja/hunter/full/Initialize(mapload, armor_number, armor_material = "ebony")
. = ..(mapload, 0)
Expand Down Expand Up @@ -176,7 +176,7 @@
/obj/item/clothing/yautja_cape/ceremonial
name = PRED_YAUTJA_CEREMONIAL_CAPE
icon_state = "ceremonialcape"
clan_rank_required = CLAN_RANK_ELDER_INT
clan_rank_required = CLAN_RANK_ELITE_INT

/obj/item/clothing/yautja_cape/third
name = PRED_YAUTJA_THIRD_CAPE
Expand Down Expand Up @@ -223,11 +223,11 @@
)


armor_melee = CLOTHING_ARMOR_MEDIUMLOW
armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH
armor_melee = CLOTHING_ARMOR_MEDIUM
armor_bullet = CLOTHING_ARMOR_HIGHPLUS
armor_laser = CLOTHING_ARMOR_MEDIUM
armor_energy = CLOTHING_ARMOR_MEDIUM
armor_bomb = CLOTHING_ARMOR_MEDIUMHIGH
armor_energy = CLOTHING_ARMOR_MEDIUMHIGH
armor_bomb = CLOTHING_ARMOR_HIGHPLUS
armor_bio = CLOTHING_ARMOR_MEDIUM
armor_rad = CLOTHING_ARMOR_MEDIUM
armor_internaldamage = CLOTHING_ARMOR_MEDIUM
Expand All @@ -251,7 +251,7 @@
desc = "A pair of armored, perfectly balanced boots. Perfect for running through the jungle."

armor_melee = CLOTHING_ARMOR_MEDIUMHIGH
armor_bullet = CLOTHING_ARMOR_HIGH
armor_bullet = CLOTHING_ARMOR_HIGHPLUS
armor_laser = CLOTHING_ARMOR_MEDIUMHIGH
armor_energy = CLOTHING_ARMOR_MEDIUMHIGH
armor_bomb = CLOTHING_ARMOR_HIGH
Expand Down
10 changes: 5 additions & 5 deletions code/modules/cm_preds/yaut_mask.dm
Original file line number Diff line number Diff line change
Expand Up @@ -14,11 +14,11 @@
item_state = "helmet"
item_state_slots = list(WEAR_FACE = "pred_mask1_ebony")

armor_melee = CLOTHING_ARMOR_MEDIUM
armor_bullet = CLOTHING_ARMOR_MEDIUMHIGH
armor_laser = CLOTHING_ARMOR_MEDIUM
armor_energy = CLOTHING_ARMOR_MEDIUM
armor_bomb = CLOTHING_ARMOR_MEDIUMHIGH
armor_melee = CLOTHING_ARMOR_MEDIUMHIGH
armor_bullet = CLOTHING_ARMOR_VERYHIGH
armor_laser = CLOTHING_ARMOR_MEDIUMHIGH
armor_energy = CLOTHING_ARMOR_MEDIUMHIGH
armor_bomb = CLOTHING_ARMOR_VERYHIGH
armor_bio = CLOTHING_ARMOR_MEDIUM
armor_rad = CLOTHING_ARMOR_MEDIUM
armor_internaldamage = CLOTHING_ARMOR_MEDIUM
Expand Down

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