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Barricades Multi-Weld Revert & Refactoring (#5795)
# About the pull request This PR is a follow up to #5609 which removed a busy check from some barricades allowing multi-welding. This PR restores that setting (which is a return to normal for all but folding barricades which incorrectly allowed multi-welding before). I have also added automatic looping to barricade welding if there is still work to be done, and it can be performed. # Explain why it's good for the game The PR that introduced this change was not intended to be a balance change. Additionally, it's far more difficult to tune welding speeds if the quantity of barricades being welded at the same time is variable. Technically this is a nerf though because previously multi-welding folding barricades was possible. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> https://github.com/cmss13-devs/cmss13/assets/76988376/32deb97f-31b0-4fd0-8baf-54637cfbf81d After looping welding addition: https://github.com/cmss13-devs/cmss13/assets/76988376/e67efe06-711e-4847-aa36-345c1e85222d </details> # Changelog :cl: Drathek add: Welding a barricade will now repeat automatically if it can still be repaired. balance: Reverted multi-welding change to barricades: All barricades must be welded one at a time. refactor: Refactored more barricade code. /:cl:
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