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Increase damage of standard revolver ammo from 55 to 72 (#6123)
# About the pull request After some testing from myself on a private server and gathering a lot of feedback from a post i made on the forum. https://forum.cm-ss13.com/t/m44-rework-making-this-handgun-potent-and-unique-already-unique-in-uscm-weapon/6917 i think M44 is very cool buy lack damage output as an handgun if comparison to all the other handguns. why 72 ? because it allow to kill a drone with a full mag and a runner with three bullet (if you manage to hit them) it balance itself with the low mag capacity and the lower firing speed of it. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game because the M44 is cool to use but i also want it to make it a decent pick if you want to use an handgun. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: balance: Increase damage of standard revolver ammo from 55 to 72. balance: Marksman ammo remains 55 damage. /:cl: --------- Co-authored-by: Julien <[email protected]>
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