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Fix burrower lifeboat tunneling (#5778)
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# About the pull request

This PR effectively revives the fix from #5603 that was allowing
burrowing in lifeboats. The other grammar changes it was doing were for
marines, so it would not be correct to we/our them.

# Explain why it's good for the game

Fixes burrowing into lifeboats.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl: AtticusRezzer
fix: Fixed the incorrect area flag in lifeboats allowing tunneling
/:cl:
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Drulikar committed Feb 22, 2024
1 parent bcbdd20 commit 46c9c2b
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2 changes: 1 addition & 1 deletion code/game/area/shuttles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -81,4 +81,4 @@
/area/shuttle/lifeboat
icon = 'icons/turf/area_almayer.dmi'
icon_state = "lifeboat"
flags_atom = AREA_NOTUNNEL
flags_area = AREA_NOTUNNEL
Original file line number Diff line number Diff line change
Expand Up @@ -156,7 +156,7 @@
addtimer(CALLBACK(src, PROC_REF(process_tunnel), T), 1 SECONDS)

/mob/living/carbon/xenomorph/proc/do_tunnel(turf/T)
to_chat(src, SPAN_NOTICE("We tunnel to your destination."))
to_chat(src, SPAN_NOTICE("We tunnel to the destination."))
anchored = FALSE
forceMove(T)
burrow_off()
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