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# About the pull request Makes Yautja cloak permanent and cost no power. Also adds various multipliers for forced decloak source, resulting in differing durations it is unusable. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Following discussions with Yautja Council and MorrowWolf, as referenced in #3261, Yautja overall are going to go through an overhaul to their dynamic and how they interact with the round, moving them more towards glass canons. The reason for permanent cloak however, is to prevent/reduce instances of Yautja players standing around in the open like football spectators as this detracts from their atmosphere. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: add: Made Yautja cloak cost no power to operate, and created multipliers for disabled duration based upon what caused the Yautja to decloak. /:cl:
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