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Eggs No Longer Have Melee Resistance (#4555)
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# About the pull request

Eggs no longer have magical resistance to certain kinds of melee damage.

# Explain why it's good for the game

The old system means certain melee weapons are utterly ineffective
against eggs, wheras others are lethally effective (a breaching hammer
or knife taking forever to kill one egg, but a machete or axe taking 2
swings).

I'd also argue a giant blunt force attack would be more effective
against an egg than a edged blade.


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
balance: Eggs no longer are resistant to certain kinds of melee attacks.
Making them far easier to kill in melee.
/:cl:

---------

Co-authored-by: Steelpoint <[email protected]>
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Steelpoint and Steelpoint authored Oct 1, 2023
1 parent bd2a7b4 commit 49e12b5
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions code/modules/cm_aliens/structures/egg.dm
Original file line number Diff line number Diff line change
Expand Up @@ -213,11 +213,8 @@
else
visible_message(SPAN_DANGER("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]"))
var/damage = W.force
if(W.w_class < SIZE_LARGE || !W.sharp || W.force < 20) //only big strong sharp weapon are adequate
damage /= 4
if(iswelder(W))
var/obj/item/tool/weldingtool/WT = W

if(WT.remove_fuel(0, user))
damage = 15
playsound(src.loc, 'sound/items/Welder.ogg', 25, 1)
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