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Carrier Eggsac Strain can now place eggs on Regular Weeds, Egg range …
…Bugfix, and QOL notification for Egg generation (#3891) # About the pull request Eggsac Strain can now place eggs on regular weeds instead of only hive weeds, notified when they generate an egg, and fixes #3869 # Explain why it's good for the game The eggsac strain is designed to be a mobile egg factory, able to place eggs closer to front for player huggers/general captures. However with limitations on only hiveweeds, it really limited the ability of the eggsac strain to utilize their strain's abilities, and the risk of losing a egg to marines forced them to stay at hive, making it a unpopular pick. This gives more purpose to the eggsac, allowing them to place eggs much closer to frontline for ghosts to spawn into/general captures, as well as an improv trap for approaching marines. They still have the risk of giving eggs to marines however, which I feel balances out this buff. Also bugs bad # Testing Photographs and Procedure Things I have tested: <details> - Carrier no strain range at 1 - Carrier Eggsac strain range at 3 - Drone has appropriate egg range - Queen ovi has longer egg plant range - Queen deovi back to basic 1 egg plant range </details> # Changelog :cl: balance: Carriers with Eggsac strain can now place eggs on regular weeds. fix: Extra egg planting range now properly applied for Eggsac strain and Queen on ovi qol: Eggsac Carriers now notified when they generate a egg. code: new variable to xenomorphs to dictate egg planting distance, and removal of unused procs /:cl:
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