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Operation time logging (#4570)
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# About the pull request

This PR adds operation time offset to logs.

# Explain why it's good for the game

I don't see it logged anywhere else and it may be relevant in the coming
map drawing PR.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog

:cl: Morrow
admin: Operation time logging
/:cl:
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morrowwolf committed Oct 4, 2023
1 parent 53b5399 commit 4c78d9f
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions code/game/gamemodes/game_mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -105,6 +105,7 @@ var/global/cas_tracking_id_increment = 0 //this var used to assign unique tracki
np.new_player_panel_proc()
round_time_lobby = world.time
log_game("Round started at [time2text(world.realtime)]")
log_game("Operation time at round start is [worldtime2text()]")
if(SSticker.mode)
log_game("Game mode set to [SSticker.mode]")
log_game("Server IP: [world.internet_address]:[world.port]")
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