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# About the pull request Does new CIC sprites, they look cool. New cosmetic options with brown gloves and boots New outfit that looks like the operation uniform gorman wears in the movie CTs getting actual caps instead of beanies is nice, RO(i'm not calling it QM 🖕) still has a distinct hat to seperate the two out. # Explain why it's good for the game New sprites, service uniforms being static to the map makes sense as the operations uniform is what is wore groundside in the movie, service uniform is more of a shipside/non-combat uniform # Images ![image](https://github.com/cmss13-devs/cmss13/assets/103988604/206fac1f-c84a-4edd-bc98-3f670e92c2e8) # Changelog :cl: CapCamIII, AmoryBlaine add: Adds new service uniform sprite that is standard across maps, sprites by AmoryBlaine add: Resprites old dress uniform, renames it, adds to XO vendor as a uniform choice as it fits there now, sprites by AmoryBlaine add: Adds new uniform, command boiler suit like gorman wears in the movie, available in SO locker, SO vendor, XO vendor, CO vendor, sprites by AmoryBlaine add: Adds new brown versions of gloves and boot to custom loadout, also lowers the price of jungle boots to two, sprites by AmoryBlaine add: Seperates officer cap and RO cap, officers get officer cap, QM gets RO cap, CTs get req cap, sprites once again by AmoryBlaine add: UPP boots and gloves use the new brown sprite, as it fits their color scheme and looks cool. fix: Freelancer leader now spawns with a knife in their boots imageadd: Resprites patrol cap, officer cap, SEA cap, standard black boot, standard black glove, and formal gloves, sprites by AmoryBlaine /:cl:
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