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synth equipment nerf, access fixes, colony supervisor
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QuickLode committed Oct 10, 2023
1 parent e3b08b9 commit 53054ee
Showing 1 changed file with 19 additions and 15 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,12 @@
idtype = /obj/item/card/id/pmc
skills = /datum/skills/civilian/survivor/pmc
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND)
access = list(ACCESS_CIVILIAN_PUBLIC,
ACCESS_CIVILIAN_COMMAND,
ACCESS_WY_GENERAL,
ACCESS_WY_COLONIAL,
ACCESS_WY_SECURITY,
)

/datum/equipment_preset/survivor/pmc/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/hvh, WEAR_L_EAR)
Expand Down Expand Up @@ -75,14 +80,8 @@
idtype = /obj/item/card/id/silver/clearance_badge/manager
faction_group = list(FACTION_WY, FACTION_SURVIVOR)
access = list(
ACCESS_WY_GENERAL,
ACCESS_WY_COLONIAL,
ACCESS_WY_LEADERSHIP,
ACCESS_WY_SECURITY,
ACCESS_WY_EXEC,
ACCESS_WY_RESEARCH,
ACCESS_WY_ENGINEERING,
ACCESS_WY_MEDICAL,
ACCESS_LIST_COLONIAL_ALL,
ACCESS_LIST_WY_ALL,
ACCESS_ILLEGAL_PIRATE,
)
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE)
Expand All @@ -95,11 +94,12 @@
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
add_ice_colony_survivor_equipment(new_human)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/grant, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/manager(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/manager(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/good(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
add_pmc_survivor_weapon(new_human)
Expand All @@ -110,8 +110,11 @@
/datum/equipment_preset/synth/survivor/pmc
name = "Survivor - Synthetic - PMC Support Synth"
faction = FACTION_SURVIVOR
faction_group = list(FACTION_SURVIVOR)
access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND)
faction_group = list(FACTION_WY, FACTION_SURVIVOR)
access = list(
ACCESS_LIST_COLONIAL_ALL,
ACCESS_LIST_WY_ALL,
)
idtype = /obj/item/card/id/pmc
assignment = JOB_PMC_SYNTH
rank = JOB_PMC_SYNTH
Expand All @@ -122,15 +125,16 @@

/datum/equipment_preset/synth/survivor/pmc/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/surg_vest/equipped, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/droppouch, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/surgery/scalpel/manager, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/drinks/flask/weylandyutani, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/handcuffs/zip, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc/light/synth, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/telebaton, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun, WEAR_IN_JACKET)

new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/command/hvh, WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/experimental_mesons, WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE)

new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS)
Expand Down

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