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Seperating every port and starboard hallway areas into three areas ea…
…ch (fore midship aft) (#5699) # About the pull request 1-Main idea is to split each Hallway area port and starboard into three areas.(fore midship aft) 2-Clean up the map to remove emergency shutter that are not acting as a frontier between areas. 3-removed unused areas. 4-rebuild structure of hallway area to have /lower and /upper areas. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game 1-Mainly good to allow better use of health monitor. 2-trying to standardize how emergency shutter are placed on the almayer 3-4 are refactor with no impact on player. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: maptweak: split each Hallway area port and starboard into three areas.(fore midship aft) maptweak: change the area around north and south west staircase to remove emergency shutters. maptweak: change the area west of squad preparation room to remove emergency shutter. maptweak: change the area west of lower engi to make emergency shutter be at the frontier of the area. /:cl: --------- Co-authored-by: Julien <[email protected]>
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