-
Notifications
You must be signed in to change notification settings - Fork 557
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Adds medlinks to WO and ground maps (#6180)
# About the pull request This PR is a follow up to #5677 assuming changes from #6103 adding a medlink to each ground map as well as medlinks for the WO main base. The other map changes are just the result of StrongDMM's sanitize variables setting where it deletes var edits that match what the type already has initially. # Explain why it's good for the game Helps establish colony medbays as a temporary objective that can help the groundside operation with medical supplies. Some maps this is more practical than others, but the medlinks need to not be too close to a landing zone else it is too hard to contest them. As far as WO, there isn't a shipside medical so the main base instead should serve that purpose. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Drathek maptweak: Added medlinks to WO maptweak: Added a medlink to each ground map /:cl:
- Loading branch information
Showing
12 changed files
with
60 additions
and
79 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.