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Nerfs to defibrillators, changes to heart damage & bloodloss (#4137)
# About the pull request Changes heart damage from three conditions to more of a smooth slider Makes successful defibs guaranteed to deal heart damage, with a range of damage # Explain why it's good for the game Makes death more punishing while also meaning a minor amount of heart damage is less important # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> I really didn't test this </details> # Changelog :cl: balance: Defibrillators are guaranteed to deal heart damage on successful revives balance: Blood volume now scales with heart damage rather than being a hardcoded multiplier balance: Blood volume oxyloss now scales rather than being a hardcoded loss amount /:cl:
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