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Shaking removes stuns faster (#4019)
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# About the pull request

Doubles the speed at which shaking removes stuns.
Semi-related to #4017 Hope
that's not atomizing too much.

# Explain why it's good for the game

There's no reason to require this much clickspamming - a crowd of people
LMB'ing someone feels excessive. Teamwork good and it should feel good
to help others, currently feels like a chore particularly in cases of
facehugging.
Shouldn't affect balance much unless im forgetting some effect - other
than being facehugged - applying extremely long durations.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
balance: Shaking people up shortens stun durations by 6 instead of 3.
/:cl:
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GoldenDarkness55 authored Jul 28, 2023
1 parent 9a2c6fc commit 59231f5
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Showing 2 changed files with 6 additions and 6 deletions.
6 changes: 3 additions & 3 deletions code/modules/mob/living/carbon/carbon.dm
Original file line number Diff line number Diff line change
Expand Up @@ -279,9 +279,9 @@
playsound(loc, 'sound/weapons/thudswoosh.ogg', 25, 1, 5)
return

adjust_effect(-3, PARALYZE)
adjust_effect(-3, STUN)
adjust_effect(-3, WEAKEN)
adjust_effect(-6, PARALYZE)
adjust_effect(-6, STUN)
adjust_effect(-6, WEAKEN)

playsound(loc, 'sound/weapons/thudswoosh.ogg', 25, 1, 5)

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6 changes: 3 additions & 3 deletions code/modules/mob/living/carbon/human/human_attackhand.dm
Original file line number Diff line number Diff line change
Expand Up @@ -227,9 +227,9 @@
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 25, 1, 5)
return

adjust_effect(-3, PARALYZE)
adjust_effect(-3, STUN)
adjust_effect(-3, WEAKEN)
adjust_effect(-6, PARALYZE)
adjust_effect(-6, STUN)
adjust_effect(-6, WEAKEN)

playsound(loc, 'sound/weapons/thudswoosh.ogg', 25, 1, 7)

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