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# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> SSearlyruntimes and its PR were introduced to monitor runtimes that would occur before either the logging globals were ready, or in development, before the debugger was attached These have proven to be few and far between, and we now have proper TGS side server logging to address it. Keeping it only serves the sole case of local developpers runing into such issues, which is extremely rare. # Explain why it's good for the game Trimming out unneeded moving parts # Testing Photographs and Procedure Untested # Changelog No user facing changes
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