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Unique Fax Sounds (#5430)
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# About the pull request

Adds a unique fax sound to the admin/ghost fax announce sound.

# Explain why it's good for the game

Being able to tell what happened by sound is a good thing. Replaces the
generic morse code SOS with an actual fax machine printing off a fax.


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
soundadd: added unique fax sound for fax announcements.
/:cl:
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blackdragonTOW authored Jan 18, 2024
1 parent 04525a3 commit 5b42974
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4 changes: 2 additions & 2 deletions code/game/machinery/fax_machine.dm
Original file line number Diff line number Diff line change
Expand Up @@ -365,7 +365,7 @@ GLOBAL_LIST_EMPTY(alldepartments)
to_chat(C, msg_admin)
else
to_chat(C, msg_ghost)
C << 'sound/effects/sos-morse-code.ogg'
C << 'sound/effects/incoming-fax.ogg'
if(msg_ghost)
for(var/i in GLOB.observer_list)
var/mob/dead/observer/g = i
Expand All @@ -376,7 +376,7 @@ GLOBAL_LIST_EMPTY(alldepartments)
if((R_ADMIN|R_MOD) & C.admin_holder.rights) //staff don't need to see the fax twice
continue
to_chat(C, msg_ghost)
C << 'sound/effects/sos-morse-code.ogg'
C << 'sound/effects/incoming-fax.ogg'


/obj/structure/machinery/faxmachine/proc/send_fax(datum/fax/faxcontents)
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Binary file added sound/effects/incoming-fax.ogg
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