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WY Research Consultant gets reagent scanner goggles (#5682)
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# About the pull request
WY consultant (chem goon ERT) gets scigoggles so that they can identify
the various chemicals that research gets.
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# Explain why it's good for the game
It's a bit strange how the research consultant doesn't actually have a
way to identify whether the vial they're given is the same one as the
DDI paper tells them it is without using a chem machine.
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
add: Chem Goon Research Consultant now spawns with reagent scanner
goggles.
/:cl:
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private-tristan authored Feb 9, 2024
1 parent b327bbe commit 5b45db6
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions code/modules/gear_presets/wy_goons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -135,6 +135,7 @@

/datum/equipment_preset/goon/researcher/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science, WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/corporate_formal, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/corporate, WEAR_FEET)
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